After being a bit quiet for a month, we’re back with another podcast!
Our friend Nik is joining us again to talk about videogames of the past, present and future. There’s also some sneaky off-topic chat about a tabletop RPG, we can’t help ourselves.
Rockstar’s latest and greatest open world masterpiece came out just a few weeks ago, and like many people who picked it up straight away, I haven’t been able to stop playing it since. So seeing as I haven’t managed to play or do anything else lately, I guess it makes sense to write something about it!
The game is pretty much everything I hoped it would be. It’s a huge, yet deep open world that contains an excellent main plot, great characters, tons to do without being grindy, and it looks, feels and practically smells fantastic. There’s so much going on that I don’t think I’ll be able to properly review it, even the professional games media’s coverage of the game ended up being more rambling chats about various aspects rather than structured reviews. So instead for now I’m going to focus on my favourite thing about the game; its details. Continue reading “Red Dead Redemption II – Why I Love the Detail”
I have recently reunited myself with a long-lost videogame love – Soulcalibur IV. Something not many people know about me is that I actually LOVE fighting videogames. From my Nintendo origins with Super Smash Bros Melee, to Street Fighter, and more recent titles like Injustice, I just love giving someone a good beating – virtually AND metaphorically speaking. It is probably genetic inheritance from the days when my mum and dad used to play DOOM with the cheats to have the immortality bonus and hack people open with a chainsaw – I Promise we are actually very pacifistic people!!! I guess, it is somewhat funny, because in an RPG I’d never play the warrior/tank sort of character. But you know, we all have our quirks.
I first started playing the Soulcalibur series probably much later than most people: Just as I was doing my Masters degree in 2012-2013. Back then I was playing it on the PlayStation, whilst now I am hooked up on the Xbox 360. After 4 years of not having touched the game – or many fighting games for that purpose: I have been very PC based and it’s just not the same… – I found great relieve in knowing I was still sharp with my combos, I just needed some dusting. However, I have noticed a few differences. Some to do with the platform, some just with a chance in preference and style, I suppose?
Continue reading “Soulcalibur IV: How to Kick Ass”