Recently the latest edition of the Warhammer Fantasy RPG was released, and with this being one of the two RPGs I’ve been looking forward to in recent years, I had to pick it up and have a look! I fully intend to play and perhaps run a game of this at some point in the future, but for now instead of a solid review I will share some of my initial thoughts and impressions.
Now I’m not the most hardcore of Warhammer fans, I’ve never actually played Warhammer or any of the previous editions of the RPG, but since getting into a few of the videogames I’ve become more interested in the lore of Warhammer Fantasy. I say this because clearly this is an RPG based on previous versions. This 4th edition seems to have been based more heavily on the 1st and 2nd editions of the game, while clearly making many improvements. This is something of a revival for the system, as the 3rd edition made by Fantasy Flight Games was a complete departure from the mechanics of the previous two.
Having been published by Cubicle 7, a company I have grown very fond of, especially due to The One Ring RPG, I fully expected this book to have a great presentation and artwork. I wasn’t wrong, the layout is very clear, all the tables and little info boxes are easy to interpret. The book is crammed full of brilliant art, with something every few pages at least, but it doesn’t make things look messy or take over from the text too much. The art direction and some of the art is done by C7’s own Jon Hodgson whose style im very familiar with from the excellent art in The One Ring, and he does a similarly great job here even with such a different tone of fantasy aesthetic. In particular I love the character art done for each of the 64 careers you can choose from, all done in a suitably gritty and grimy style for Warhammer. I also like how the cover art for the book is clearly a callback to the cover of the first edition of the game from 1986. Overall the presentation really makes this a pleasure to read through.Continue reading “Warhammer Fantasy Roleplay 4th Edition – A Quick Look”→
Today I bring something that I thought may be of use/interest for the wargammer and minis collectors. I don’t know about you guys but I am not the greatest painter – I have been accused of being a crime against painting brushes and paints alike. Back in the day, I used to take the lids of Pringle boxes and use those as my pallets for mixing and thinning paint. These days Games Workshop, and the likes, have made their own pallets where you pour your paint and there you go. BUT! As you may know, this has a slight issue: your paint will eventually go dry. Also, it is a bloody pain in the rear trying to get that Citadel paint out of the pallets…Well some nice chaps on the internet decided that they were gonna put a solution to this by creating an everlasting wet pallet. This project started out as a Kickstarter, and after successful backing, here I can show you the results.
Hoy os traigo algo de interés para aquellos que os dedicáis a los juegos de miniaturas, tipo Warhammer y demás. No se vosotros, pero yo la verdad es que no soy la mejor pintando, y se me acusa de forma abundante de no tratar mis materiales de buena forma. Cuando era mas joven y pintaba con mi mama, utilizaba las tapas de los botes de Pringles para mezclar colores, y sin embargo la juventud de hoy dia puede ir a la Games Workshop y comprarse lo que ellos llaman una paleta de pintura apropiada para este hobby (márquetin, Ejem!). En cualquier caso, el problema con tanto mi DIY como el producto licenciado es que la pintura se seca – y bueno no se si habéis intentando limpiar pintura Citadel seca de cualquier cosa pero vamos, que ni el Cillit Bang! En fin, que a algún genio en internet se le ilumino la bombilla y decidió empezar un Kickstarter para solucionar este problema. Y aquí están los resultados: La Everlasting Wet Pallete.
Here I am back at it again taking a look at the origins behind some of our favourite geekiest words. Today I’ll be tackling a seemingly straightforward word, and that is ‘orc’. As everybody should know, this is yet another fantasy creature, and should prove to have a relatively simple history behind it, but where does the word actually come from?
Before we start, we should first define what an orc actually is. Orcs, sometimes spelled ‘orks’ tend to be brutish and violent, if not evil, humanoid creatures that are generally depicted with somewhat animalistic features such as tusks, snouts, or sometimes with an ape-like appearance. They are popularly depicted as green-skinned but also are sometimes black, grey or brown in colour. They are also commonly seen as large muscular figures, usually much larger than a human, but are also often small and scrawny and akin to a goblin. It can be hard to define their appearance overall, as they are depicted with a very wide range of characteristics, often even within the same piece of fiction. Continue reading “Geek Etymology – Orcs!”→
Este lunes, después de haberme pasado unos cuantos días destrozada por un virus de la muerte, decidí que hacia falta levantar los ánimos, así que nos fuimos a jugar unas partidillas a Board in the City (Southampton). Probamos dos juegos que yo nunca había jugado: Origins – la premisa tenia buena pinta y era un juego visualmente bonito, y el Blood Bowl Team Manager. Este ultimo lo conocía porque mis padres lo tienen en casa pero yo nunca he jugado. Uno de nuestros jugadores del grupo nos comenta que no sabe como saldría el Blood Bowl porque el ha jugado partidas de dos y tres y le habían parecido algo extrañas, pero creía que con cuatro tenia que cuadrar todo bien. Así que después de haberlos probado, aquí os cuento:
Como venia diciendo este juego es muy bonito. Viene con un mapa del mundo que usas como tu tablero para similar la evolución y migración de los primeros humanos. Para simbolizar tales individuos el juego te proporciona con unas piezas de madera muy chulas que vienen en distintos tamaños de altura anchura y distinto color para ejemplificar las formas en las que uno puede divergir de la especie humana original. El objetivo del juego es ser el jugador con mas punto al final, y al dinámica en ese sentido es muy simple. Cada turno puedes moverte a un área nueva del mapa que tienen todas distinto color. Dependiendo del color coges carta y loseta de avance de tu grupo humano. Además de moverte puedes evolucionar siguiendo unas reglas especificas (o bien cambiar el peón de color de las mismas dimensiones, o alterar las dimensiones existentes a mas alto o mas ancho). Y no tiene mucho mas. Sencillo verdad?
It’s been out for a few weeks now, so It’s finally time to take a look at the second installment in my most played (and written about) game of last year, Total War: Warhammer II! If you want to catch up with how we left off the first game prior to this launch, check out THISpost.
This second game has come out only about a year and a half after the release of the first, so as expected, you’re mostly getting more of the same thing here. There are however plenty of improvements to be found, and more importantly awesome new factions. There are 4 to start with in this game, and they are two flavours of Elves (High and Dark), the Lizardmen, and the Skaven. Just like the first game, this is a fairly small amount when compared to historical Total War games, but yet again the variation you get with just 4 factions is considerable. Continue reading “Total War: WARHAMMER II – In With The New World”→
If you have played Total War: Warhammer but haven’t kept up with it for a while, then there is a lot of new content that has been added to it in the last few months. With the fast approaching release of the second installment in the Warhammer series, one which will be compatible with the first game in a few ways, they’ve been bringing the current game up to date with some new changes and additions.
The last time I wrote about TW:W they had just released the Wood Elves faction, which was their last fully new race pack added to the game, but that isn’t to say that what they’ve added since has been lacking in comparison, far from it. So what may you have missed since then? what have they brought in to see out the Old World in preparation for their introduction to the New World?
Fleshed Out Factions
Since the game came out there have always been a few factions that seemed very placeholder. The most obvious example of this was Bretonnia, which only featured a very small roster of units that you could only play in custom battles but were unplayable in campaign. Another faction that was even more meagre was Norsca, which was essentially a poor copy of Chaos, as it just used their basic starting units. Well in February this year they released a big free update to Bretonnia, and just this month they released a full Norsca as a pre-order bonus for buying the second game that can be added to the first game right now.