Power Creep – Why MMOs, MOBAs and TCGs Die Early

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If you’re ever stepped away from your favourite competitive or collectable game for a while, only to be demolished by the new expansion content when you return, then you’ve felt the sting of power creep. Or maybe you were always bad at the game? But for today we’re going to assume it was power creep.

So what are we talking about when we use these dreaded words? For many the term has simply become a way of accusing developers for not keeping an eye on game balance, frequently seen between Massively Multiplayer Online games (and more recently, the MOBA epidemic) and more traditional card games. Is it really just every new axe that’s better than your old axe? Is it every card in a block that uses that broken new mechanic? Actually before it became a catch-all term the phenomena of Power Creep warned of a very specific problem that occurred usually over years of development on a particular game. The idea that as time goes on the ‘power curve’ that carefully maps out the value of something with its power will skew higher and higher, making low-cost tools even stronger and completely negating the more balanced content that came before. Continue reading “Power Creep – Why MMOs, MOBAs and TCGs Die Early”

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