Hello peeps, it’s me again! This may come as a surprise but, I am here to talk again about videogames. And no, I haven’t swapsies with Alex! It just happens that earlier on this year, 2 big loves of mine had a love child and made me a very happy woman with the release of Total War: 3 Kingdoms. Those of you who follow us know that I am a big Wu Xia fan, and obviously the Romance of the 3 Kingdoms has a huge impact in the Wu Xia genre – that and I am a historian by trade and Chinese culture fascinates me…enough said! As it happens, the Total War series has been one of my all-time favourites, since I was introduced to it perhaps quite late in the game (7 years ago?). My first Total War was Medieval 2, which I loved and played through many times. I have particularly fond memories of my campaign as Scotland conquering the world and countless hours of hotseat campaigns with my uni friends at the games’ society. Then I went back to Rome: Total War – about the only thing my tiny laptop could run without crashing much back in the day, and a few others, up to the release of the two editions of the Warhammer games. However, and perhaps to the shock of many people, I did not enjoy the newer Total War games because of the way the diplomacy had been changed, and a few other dynamics.
You see, I loved sending my princesses and diplomats across the map and setting up merchant shenanigans and cardinals to spread religion and what not. It was an aspect of the game I did really enjoy. I also liked the dynastic element of it, which although not as in-depth as the likes of Crusader Kings, it still added to the equation. Granted, there is no point of comparison with the way the armies work, and the 2 editions of Warhammer really made me wow at how the minis I was used to see on the table top, suddenly came to life on the screen. But, in general, i didn’t enjoy much the actual run of these two games other than the military aspect, and to me that was a let-down. The Warhammer universe has so much lore and it feels by splitting it into 2 games – and the third one to come – I was cheated. So, I was a bit so-so about the new release of any Total War games. I wasn’t too keen on Rome 2 because of the diplomacy aspect either so, when I knew 3 kingdoms was coming out, I got concerned. Would they destroy something I loved so much?
Continue reading “TOTAL WAR: 3 KINGDOMS”
So here we are in 2018, and in light of all that has happened in the year just gone, our first thoughts should be… “what games should I look forward to?”. Well that’s what I’m most concerned about anyway, and that’s exactly what I’ll be doing right here; looking forward to games.
This is quite simply just a personal list of things I’d be interested in, so if you’re looking for big AAA games, then most of them aren’t going to be mentioned here. Instead you’ll find a mix of my slightly niche tastes, including lots of historical and fantasy settings, and strategy and RPG games. After all, what would be the point of making a list of things everybody already knew about? So go ahead and take a look, you might see a few things you hadn’t heard of just below.
Continue reading “Games To Look Out For In 2018”
It’s been out for a few weeks now, so It’s finally time to take a look at the second installment in my most played (and written about) game of last year, Total War: Warhammer II! If you want to catch up with how we left off the first game prior to this launch, check out THIS post.
This second game has come out only about a year and a half after the release of the first, so as expected, you’re mostly getting more of the same thing here. There are however plenty of improvements to be found, and more importantly awesome new factions. There are 4 to start with in this game, and they are two flavours of Elves (High and Dark), the Lizardmen, and the Skaven. Just like the first game, this is a fairly small amount when compared to historical Total War games, but yet again the variation you get with just 4 factions is considerable. Continue reading “Total War: WARHAMMER II – In With The New World”
So today I am going to spare the technicalities and what not, and I am going to get to the meat of what I wanna talk about today which is: HOW FUN IS EVOLUTION?! We played it a couple of weekends ago, and I can’t remember the last time I enjoyed messing about with a game to this level. Because that is the thing, the beauty of Evolution: who cares if you win or not?! You get to create bizarre species of pre-historic like animals competing for survival. It’s Hilarious! I genuinely did not care about winning, it was all about making a cool funny creature and see how well it will do. I guess you could describe as what Spore would be if it was on table top, but playing with your friends, having a real danger of extinction and the urge for self-preservation.
Bueno hoy os traigo algo distinto y cortando las tecnicidades; ¡hoy me voy al meollo del asunto de cabeza! Y la cuestión es: ¿habéis jugado a Evolution? Pues si no lo habéis hecho, echadle un vistazo porque, ¡es La Monda! Lo jugamos hace un par de fines de semana, y la verdad que no recuerdo habérmelo pasado tan bien desde hace mucho tiempo con un juego por el hecho de que sea entretenido y tenga su gracia. Porque realmente no importa si ganas o no a Evolution, lo que tiene gracia es el montarte tu chiringuito con tus especies y ver como salen y si consiguen sobrevivir o no. Las características que les das y el cómo creas a estas criaturas prehistóricas es lo interesante de la cuestión – y si te mueres por el camino, pues chico, ya habrá otra, ¡qué más da! Lo digo en serio, ni por un momento me preocupo el ganar o perder, y no era por estar con mis amigos pasando un buen rato (que también), sino porque el juego es tan entretenido que hace que te inmersiones por completo en el proceso de creación. Supongo que podríamos definirlo como algo parecido al Spore si fuese un juego de tablero, pero en el que juegas con otras personas y donde sientes la necesidad de protegerte del peligro y poder preservarte como especie.
Continue reading “Evolution – Gaming for Fun – Jugando de Risas”
If you have played Total War: Warhammer but haven’t kept up with it for a while, then there is a lot of new content that has been added to it in the last few months. With the fast approaching release of the second installment in the Warhammer series, one which will be compatible with the first game in a few ways, they’ve been bringing the current game up to date with some new changes and additions.
The last time I wrote about TW:W they had just released the Wood Elves faction, which was their last fully new race pack added to the game, but that isn’t to say that what they’ve added since has been lacking in comparison, far from it. So what may you have missed since then? what have they brought in to see out the Old World in preparation for their introduction to the New World?
Fleshed Out Factions
Since the game came out there have always been a few factions that seemed very placeholder. The most obvious example of this was Bretonnia, which only featured a very small roster of units that you could only play in custom battles but were unplayable in campaign. Another faction that was even more meagre was Norsca, which was essentially a poor copy of Chaos, as it just used their basic starting units. Well in February this year they released a big free update to Bretonnia, and just this month they released a full Norsca as a pre-order bonus for buying the second game that can be added to the first game right now.
Continue reading “Total War: WARHAMMER – Out With The Old World”
So thanks to the wonderful resource that is Board in the City (Southampton), I have been playing a few more new games and trying out some stuff. There is two in particular that caught my attention recently: Century Spice Road and Splendor. The former was like the sensation game at the Expo last year, sold out and stuff, so I thought “ok cool, we will give this a go”. And I had heard lots of people talk about Splendor so, why not, ey? The two games themselves are pretty comparable as the follow very similar dynamics and the game goals are in essence the same: be the player that has more victory points at the end of it, all based on your capability to do your best at resource management to maximise your economic gain.
In Century Spice Road you are merchants trying to set up a spice road (obvs!). There are victory cards with a set value of points for your end score that you can buy with cubes of different colours starting with yellow at its lowest value, green, red and brown. Your turns are devised in such a way that you either acquire cubes, cards that allow you to gain or exchange cubes or purchase the victory cards. Splendor is fairly similar, just instead of cubes you have gems (blue, red, green, black and white). Whilst in Spice Road you end the game when a player has purchased 5 of the victory cards, in Splendor you stop playing when someone reaches 15 victory points. Fairly simple games in any case, easy and quick to play, however, after having played both, I am still wondering why did Century Spice Road perform so well, when in comparison I think it is less straight forward – and more lame if you ask me…Also, who wants to pay nearly 30 quid when I can buy Splendor for like 20?
Continue reading “My Thoughts on Splendor v Century Spice Road”