Revisiting GameDev Tycoon

I have always loved GameDev Tycoon. I remember when it came out, I spent and entire evening playing with my friends. We will make a studio and collectively make decisions about what we were making, how we were doing it, who we would hire, and the rest of the creative decisions you need to take during the game. But there has always been one thing that puzzles me about the game, and I think it is one of the reasons I keep coming back to it over and over.

Unlike with many tycoon games, if you find a winning strategy once, you just need to repeat it. But it doesn’t seem to be the case with this game (either that or my memory and capabilities are worse than expected). And that is because of the aleatory nature of the game: there are different trends, different platforms, different audiences, and combinations. So what may work once, may not work always. And, if you think about it, that is true of the video-game industry itself. Regardless of how similar games may be, not all experience the same success. So I decided to have a quick play through: just a couple of hours or so, and share my game with you.

So I started my little company called Valinor (yes, there will be lots of references in here…).

imag28081
Medieval RPG combo – first game so text-based…

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