After following the development of this game since it’s Kickstarter campaign a few years ago, Kingdom Come: Deliverance was finally released last month, and it does not disappoint! Being a huge nerd for history, especially medieval history, and even more especially medieval arms and armour, I’ve been wanting a game like this for a long long time.
The game is set in a very specific historical setting, which helps bring more authenticity to the location and details, as something much larger would be too difficult to get right. So the game is set in a small part of Bohemia ( in the modern day Czech Republic), which is within the Holy Roman Empire, in 1403. The game also features a fairly linear narrative and a set player character, which despite being a definite limit on roleplaying potential in some aspects, this too helps the game focus on more details within the freedom it does provide. Really this is one of the main appeals of the game; the details. It sets out to be a very focused experience, and I believe it succeeds in that. Continue reading “Kingdom Come: Deliverance – More Of This Please”→
It was a little while ago now – the beginning of autumn if I recall well – that we went to Game Plan: Board Games Rediscovered, the wonderful exhibition that is on loan at the Sea City Museum (Southampton) from the Victoria & Albert Museum (London). All I can say about this exhibition is only positive. It was a wonderful experience to go and learn about the history of board games and how the hobby has changed throughout history. I thought that the exhibition followed an excellent dynamic with information, items on display and plenty of interactive bits – such as the life-size Snakes and Ladders game. It was really fun and well thought off.This was the main exhibition area. You can see there at the back the dice for the life size Snakes and Ladders, but there were other things you could do. The interactive bits occupied the middle of the room where the space was necessary whilst the information panels where on the sides and walls giving you the context relevant for each game or development era. It was really cool seeing a chess board with pieces from all the way back to ancient and medieval history, up to current times.
Buenas chicos, esperemos que hayáis entrado el 2018 con buenos ánimos. Aquí os traemos un breve reportaje sobre la StarCon que se ha celebrado en Santander y que hemos asistido el otro día. La StarCon, por los que no sepáis de que se trata, es una exhibición sobre Star Wars que se ha celebrado en el Palacio de Exposiciones de Santander (Cantabria), y que además de la exhibición en si, contaba con actividades para los más peques como la popular Academia Jedi. No obstante, he de decir que mi opinión sobre este evento, no es terriblemente positivo. He de decir que, evidentemente, comprendo que soy chica de mundo y a Santander no llegan muchas historias de este tipo…Pero…
Sup, guys! Bringing you fresh from Santander (Spain) our latest report in the geeky even that took place here just these past weeks: StarCon. This was an exhibition with all things Star Wars related in the Palacio de Exposiciones de Santander (Cantabria) – aka my home town. On top of the exibition itself, the gallery included an area for acitivites for the youngest ones such as the very popular Jedi Academy. However, I must say that my opinion regarding this event isn’t very favourable. I understand perhaps my viewpoint is distorted because I live abroad, and stuff but…The quality was…well, let me show ya…
The latest PC RPG in the Divinity series by Larian Studios was released a few weeks ago. It’s a true RPG in the classic style, with a top-down view, turn-based tactical combat, and plenty of dialogue and story to sink your teeth into. We’ve had quite a few RPGs of this classic style appear in recent years. Original Sin 2 doesn’t just aim to bring back that classic experience though, it really takes things to the next level, with excellent modern graphics, full (and hilarious) voice acting, and a bunch of slick modern updates to the formula in terms of combat, UI, and design. The game was in Steam’s Early Access before this full release for just a year and has been successfully launched with a high level of polish, showing all the other Early Access developers how it’s done.
I’m just going to jump straight in and tell you the what the best thing about this game is, as alluded to by the title; the roleplaying potential, and the story. These days it feels like most RPGs are missing what their purpose should be. Especially with the lines becoming increasingly blurred between genres, which isn’t a bad thing, but there are so many games with ‘RPG elements’ which seems to just mean that there’s a bunch of stats, loot, and grindy leveling. If that’s the average impression of what identifies an RPG, then something is terribly wrong here. What I’m getting at here is that Original Sin 2 seems to actually aim to realise the true purpose of an RPG, which is quite simply, Roleplaying! Continue reading “Divinity: Original Sin 2 – An RPG actually for Roleplayers”→
If you like RPGs, but can rarely get a group together to play, or even have yet to try one, then you may be able to scratch the roleplaying itch with an ‘actual play’ podcast. This is essentially just a recording of someone’s RPG session, rather than something scripted or otherwise retold, hence ‘actual play’.
These kind of podcasts can be really useful to give you ideas and even show you a good example of what playing an RPG is like if you’ve never had the chance. Before I started playing RPGs several years ago I looked for something to show me how it’s done and I stumbled across an actual play podcast called ‘Critical Hit’ from majorspoilers.com, and that gave me a pretty good idea of D&D 4th Edition, which is what I started with. I wouldn’t necessarily recommend them now, as I haven’t listened to them in over 5 years, but you can find all the podcasts at their website HERE. They are still going to this day.
The first I would really recommend on my list, in no particular order, isn’t technically a podcast, but more of a Twitch stream and youtube series, but it can be easily converted to audio. This is High Rollers D&D, done by a few people from the Yogscast from Youtube. Continue reading “My Top 5 Actual Play RPG Podcasts”→
There are a lot of RPGs out there that contain a lot of words and rules and stuff. I know that a good system of rules and setting info can really structure a game and give you something to sink your teeth into, but it can sometimes be freeing to get rid of everything but the bare essentials; the DM, the players, and the premise. This is especially true when you just want a quick game at short notice, or a one shot.
Because this games don’t have a lot of structure to work around and build on, they could potentially be a bit difficult for an inexperienced DM to run, especially if they aren’t fairly confident with their improvisation skills. However, with the right DM I think these games can show off the silly fun that can be had with an RPG in a far more easy to digest way for newer players. Rather than giving someone the impression that RPGs are all about numbers, loot, and killing things, these games show off the side of RPGs that are about teamwork, inventive problem solving, and just having fun by telling stories with friends! Continue reading “4 Tiny RPGs Good for a One-shot”→
If you’ve read my previous review of Battlefield 1 then you’ll know what I thought of its attempt of a World War 1 setting. At best it was just a lazy reskin of existing Battlefield mechanics and gameplay, and at worst it was an insult to the reality of the war. Well now allow me to introduce you to a game that is also a multiplayer first person shooter, and yet manages to combine historical authenticity and solid gameplay into something unique and enjoyable.
Verdun was developed and self-published by two very small development teams based in The Netherlands. It was released as a beta on Steam early access in 2013 and fully released in 2015. The game consists entirely of online multiplayer matches based around one core gametype called ‘Frontlines’, alongside very simple deathmatch, team deathmatch, and wave defense modes. The game boasts a large amount of authentically modelled and functioning WW1 weapons, accurate uniforms and squads for various countries, and maps based on real WW1 battles, mostly consisting of areas around Verdun itself, but also some others based in other areas and later parts of the war.
Now obviously this game is going to be compared to Battlefield 1. There are only a handful of games set in WW1 out there, and as far as I know, these are the only two that are FPS games. So why do I say this game is so much better than Battlefield? Well let’s take it through a few different criteria.Continue reading “Verdun: A WW1 Game Done Right”→