Warhammer Fantasy Roleplay 4th Edition – A Quick Look

Recently the latest edition of the Warhammer Fantasy RPG was released, and with this being one of the two RPGs I’ve been looking forward to in recent years, I had to pick it up and have a look! I fully intend to play and perhaps run a game of this at some point in the future, but for now instead of a solid review I will share some of my initial thoughts and impressions.

warhammer-4th-ed

Now I’m not the most hardcore of Warhammer fans, I’ve never actually played Warhammer or any of the previous editions of the RPG, but since getting into a few of the videogames I’ve become more interested in the lore of Warhammer Fantasy. I say this because clearly this is an RPG based on previous versions. This 4th edition seems to have been based more heavily on the 1st and 2nd editions of the game, while clearly making many improvements. This is something of a revival for the system, as the 3rd edition made by Fantasy Flight Games was a complete departure from the mechanics of the previous two.

Having been published by Cubicle 7, a company I have grown very fond of, especially due to The One Ring RPG, I fully expected this book to have a great presentation and artwork. I wasn’t wrong, the layout is very clear, all the tables and little info boxes are easy to interpret. The book is crammed full of brilliant art, with something every few pages at least, but it doesn’t make things look messy or take over from the text too much. The art direction and some of the art is done by C7’s own Jon Hodgson whose style im very familiar with from the excellent art in The One Ring, and he does a similarly great job here even with such a different tone of fantasy aesthetic. In particular I love the character art done for each of the 64 careers you can choose from, all done in a suitably gritty and grimy style for Warhammer. I also like how the cover art for the book is clearly a callback to the cover of the first edition of the game from 1986. Overall the presentation really makes this a pleasure to read through. Continue reading “Warhammer Fantasy Roleplay 4th Edition – A Quick Look”

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Everlasting Wet Palette Review (English & Español)

Today I bring something that I thought may be of use/interest for the wargammer and minis collectors. I don’t know about you guys but I am not the greatest painter – I have been accused of being a crime against painting brushes and paints alike. Back in the day, I used to take the lids of Pringle boxes and use those as my pallets for mixing and thinning paint. These days Games Workshop, and the likes, have made their own pallets where you pour your paint and there you go. BUT! As you may know, this has a slight issue: your paint will eventually go dry. Also, it is a bloody pain in the rear trying to get that Citadel paint out of the pallets…Well some nice chaps on the internet decided that they were gonna put a solution to this by creating an everlasting wet pallet. This project started out as a Kickstarter, and after successful backing, here I can show you the results.

Hoy os traigo algo de interés para aquellos que os dedicáis a los juegos de miniaturas, tipo Warhammer y demás. No se vosotros, pero yo la verdad es que no soy la mejor pintando, y se me acusa de forma abundante de no tratar mis materiales de buena forma. Cuando era mas joven y pintaba con mi mama, utilizaba las tapas de los botes de Pringles para mezclar colores, y sin embargo la juventud de hoy dia puede ir a la Games Workshop y comprarse lo que ellos llaman una paleta de pintura apropiada para este hobby (márquetin, Ejem!). En cualquier caso, el problema con tanto mi DIY como el producto licenciado es que la pintura se seca – y bueno no se si habéis intentando limpiar pintura Citadel seca de cualquier cosa pero vamos, que ni el Cillit Bang! En fin, que a algún genio en internet se le ilumino la bombilla y decidió empezar un Kickstarter para solucionar este problema. Y aquí están los resultados: La Everlasting Wet Pallete.

 

Continue reading “Everlasting Wet Palette Review (English & Español)”

Medieval Spawn and Witchblade – first taste of the mainstream lines in a long while!

Ok so today I bring you something that perhaps will be a bit bizarre for me. You know how I don’t really follow these days much of their mainstream coming book lines? Well! The thing is just a couple of months ago – in fact to be precise as of May this year – Image decided to do a wonderful mashup of two of their main characters I love: SPAWN and Witchblade. And I have been thoroughly enjoying this so far – I think I am one number behind, but even so. The thing is mediaeval or dark ages spawn was always cool with you know the metal armour, weapons, the cape that flows like an absolute badass that sometimes you don’t really get the texture of it quite right in the more modern comic storylines. And of course Witchblade has always been cool through and through, no matter what – she’s awesome. And simply because of the very nature of the Witchblade and and how this evolves and interacts with the user this fits perfectly into the medieval setting. It just draws you in: armour, metal, shine, grip, monsters, death, Darkness – you know the drill.

So, of course I was not expecting it would disappoint, not at all, but I was certainly curious to see how they were going to take it because, well, the personalities of SPAWN and Witchblade could be somewhat conflicting and I wasn’t entirely sure of exactly what excuse they were going to give for the characters to join up storylines. And perhaps – as far as my reading goes – this is my hardest criticism. The first volume essentially tells you the story as to how SPAWN appears in this mediaeval setting which, by the way, doesn’t have any specific real Middle Ages locations to it. They leave it fairly vague which I’m cool with cause, you know, the scenery and the characters scream medieval of some form and that works. (You don’t really need to know the exact world/timeline names and background, the bits and bobs suffice if you see what I mean). The second volume is specifically dedicated to explaining how which plate comes into this story, which is fair, but because of the ascetics and introduction of both characters at separate stages, it is not the easiest thing to relate and assume they are in the same place/time/story. There is one only thing that ties them up together which is the presence of this particular villain, but that’s about it. In my opinion, perhaps it would have worked out better if instead of splitting them in #1 SPAWN #2 Witchblade, they would have put them together. I think it would have made it flow a bit better just so the reader could actually understand that these two storylines are happening in parallel correlation to each other. That is really that one thing that I thought “hmm, okay, I guess”. Well, that and the fact that, unlike in the case of Witchblade, you do not get a clear definite reason and to why and how is SPAWN here. (Neither at the end of either volume which I found a bit irritating but that could be the completionist in me…plus, like I said, one volume behind…though if I have to wait for #3 to get what I perceive to be an important part of the story…it better be decent plot development…anyway, I ramble!).

In any case, I think it’s pretty cool and I am really enjoying it. I really like the art work: but that is obvious, you know, a classic Brian Haberlin piece. He is a legend and has developed this aesthetic over years. I believe it’s the reason why it fits the medieval setting so well: not because of the dark and gloomy feel, which we could agree to a point to be cliche. But I think he adds to that romantic, stoic, hard core valiant epicness, full of blues and shiny silvers and golds. The balance and contrast in colour is delightful, even in scenes where you could get a certain feeling of monochromatic look, everything is distinct, and outlined to fit together harmoniously. In fact, at stages the general graphic composition starts reminding me of videogames of a fantasy setting – I’m particularly thinking of Skyrim here. It is difficult to explain without showing you the pictures, so just go buy the thing. The other thing that I liked was that with just a few lines of succinct and precise text, all the characters are well defined and understood. There is a bit of.an archetypal thing going on in that regards, but it does suit the genre and makes good use of tropes and motives in the medieval/fantasy sphere so, it works 🙂

Therefore, if you want something current, mainstream, and yet with a twist to read and enjoy visually, go get ’em Medieval Spawn and Witchblade – and then drop by tell me what you think.

Old Games I Want a Sequel To: Shadow of Rome

You ever think about those old games you used to play and wonder what happened to them? Maybe you wonder why there was never a sequel, or what the dev team moved onto. They probably never sold enough copies, went out of business, or got consumed by one of the giant publishers (probably EA…). But we can at least dream about them! And that’s what I intend to do right here. Somet of games from the past that I always wished for a sequel to actually came true, but they almost never meet expectations (Star Wars: Battlefront…), so what I really want is probably just a remaster of old games so I can play them again with better controls and modern graphics. Instead for now I will make do with some good old fashioned reminiscing!

51H2J80TC7L._SY445_The first game I decided to talk about in this topic had to be Shadow of Rome. A historically themed hack and slash / stealth game made by Capcom in 2005, one year before the PS3 but still a height of the PS2 era. This is a game that I find creeping into my mind on a regular basis, worryingly often actually. I think it was an absolute gem, and yet I’ve never met anyone else that has played or even heard of it. Continue reading “Old Games I Want a Sequel To: Shadow of Rome”

DC – DAWN OF SUPER HEROES (Exhibition at the O2 London, 31/3/2018)

Hello Peoples! Hope you had an awesome Easter break – we certainly did and, in fact, we are bringing you some stuff from our visit to the exhibition that is currently being hosted at the O2: DC – Dawn of Super Heroes. This is just in the same place where we went to see the Star Wars Identities exhibition last year – and you can learn more about that one clicking on this link:

Of course, this exhibition was a completely different kettle of fish, and they are not really comparable in the same way – SW Identities was incredibly interactive and that was super cool! But, I think the display do what they have to do here. So, what can you expect from this? In essence; a lot of amazing original comic prints, from finished works to sketches, very high res story boarding images from the DC films, and some pretty badass costumes – the originals from the movies as well. One thing that I didn’t find as useful or as well done was the use of the audio guide. It is your traditional elongated telephone like device, which is not the most comfortable of things. In addition, the numbers for the audio guide were particularly hidden or not located next to the stuff they were supposed to be talking about, which made it a little annoyed and confusing at stages (and of course because technology hats me, my device was on its way out and you had to attack the buttons to make them play anything…but that’s probably just me and bad luck). That is perhaps my biggest criticism and I think they could have made better use of that resource. However, they did have a fair amount of screen where they were playing clips and videos from different interviews with artists, directors and producers from the DC Universe which were absolutely top stuff. So that is my piece on that.

In terms of what the exhibition is about, this is really a walk through how the DC superhero franchises have made their way from paper to the screen, with a focus on their recent productions leading up to the Justice League movie. So you got a lot of Superman, Batman and Wonder Woman…JL and that is kinda it. So if you are hoping to go see lots of bizarre and obscure characters, then I’d hate to disappoint. However, like I said, what they have is good. Hell, I even stopped for the 2 and a half rooms dedicated to the Man of Steel and found it thoroughly interesting so, you know!

And that is all I can say on that front, it is cool but beware of what you are gonna go see, essentially. It is available until September at the O2 so you still have plenty of time and if you book in advance you have a good chance of getting a god deal on your tickets. And without more hesitation, here are some pictures of the things I took as highlights of the exhibit 😀 (yes, I know, it is mostly Batman…not my fault he is best :p)

See? I told you there was some Superman stuff…There were a fair few versions of his costume through the ages, but I just don’t find it that interesting…
Batman is best – always. We took several pictures with the Dark Knight because that statue is screaming “photograph me!”

Continue reading “DC – DAWN OF SUPER HEROES (Exhibition at the O2 London, 31/3/2018)”

Kingdom Come: Deliverance – More Of This Please

After following the development of this game since it’s Kickstarter campaign a few years ago, Kingdom Come: Deliverance was finally released last month, and it does not disappoint! Being a huge nerd for history, especially medieval history, and even more especially medieval arms and armour, I’ve been wanting a game like this for a long long time.

Talmberg

The game is set in a very specific historical setting, which helps bring more authenticity to the location and details, as something much larger would be too difficult to get right. So the game is set in a small part of Bohemia ( in the modern day Czech Republic), which is within the Holy Roman Empire, in 1403. The game also features a fairly linear narrative and a set player character, which despite being a definite limit on roleplaying potential in some aspects, this too helps the game focus on more details within the freedom it does provide. Really this is one of the main appeals of the game; the details. It sets out to be a very focused experience, and I believe it succeeds in that. Continue reading “Kingdom Come: Deliverance – More Of This Please”

Game Plan: Board Games Rediscovered Exhibition Review

It was a little while ago now – the beginning of autumn if I recall well – that we went to Game Plan: Board Games Rediscovered, the wonderful exhibition that is on loan at the Sea City Museum (Southampton) from the Victoria & Albert Museum (London). All I can say about this exhibition is only positive. It was a wonderful experience to go and learn about the history of board games and how the hobby has changed throughout history. I thought that the exhibition followed an excellent dynamic with information, items on display and plenty of interactive bits – such as the life-size Snakes and Ladders game. It was really fun and well thought off.This was the main exhibition area. You can see there at the back the dice for the life size Snakes and Ladders, but there were other things you could do. The interactive bits occupied the middle of the room where the space was necessary whilst the information panels where on the sides and walls giving you the context relevant for each game or development era. It was really cool seeing a chess board with pieces from all the way back to ancient and medieval history, up to current times.

Continue reading “Game Plan: Board Games Rediscovered Exhibition Review”