Soulcalibur IV: How to Kick Ass

 

I have recently reunited myself with a long-lost videogame love – Soulcalibur IV. Something not many people know about me is that I actually LOVE fighting videogames. From my Nintendo origins with Super Smash Bros Melee, to Street Fighter, and more recent titles like Injustice, I just love giving someone a good beating – virtually AND metaphorically speaking. It is probably genetic inheritance from the days when my mum and dad used to play DOOM with the cheats to have the immortality bonus and hack people open with a chainsaw – I Promise we are actually very pacifistic people!!! I guess, it is somewhat funny, because in an RPG I’d never play the warrior/tank sort of character. But you know, we all have our quirks.

I first started playing the Soulcalibur series probably much later than most people: Just as I was doing my Masters degree in 2012-2013. Back then I was playing it on the PlayStation, whilst now I am hooked up on the Xbox 360. After 4 years of not having touched the game – or many fighting games for that purpose: I have been very PC based and it’s just not the same… – I found great relieve in knowing I was still sharp with my combos, I just needed some dusting. However, I have noticed a few differences. Some to do with the platform, some just with a chance in preference and style, I suppose?

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Enjoying Difficult

You know what there’s not enough of in life? Difficulty.

Okay so that’s a lie, but you wouldn’t think it given how much the gaming community seems fixated on making everything harder, more challenging, and more table-flippingly tense.

Just the other day I had a craving for something I haven’t experienced in a while; the PlayStation classic Devil May Cry. I still remember those coffee fuelled nights in the middle of exam season, up until 4 in the morning welcoming the onset of arthritis. I remembered the cool environments, the cheesy dialogue, but most of all… I remember the series being unforgivably difficult. So much so I still to this day haven’t defeated the final boss of Devil May Cry 3- a distinction only held by two enemies, the other being Eagle from Advance Wars hard campaign.

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