TOTAL WAR: 3 KINGDOMS

Hello peeps, it’s me again! This may come as a surprise but, I am here to talk again about videogames. And no, I haven’t swapsies with Alex! It just happens that earlier on this year, 2 big loves of mine had a love child and made me a very happy woman with the release of Total War: 3 Kingdoms. Those of you who follow us know that I am a big Wu Xia fan, and obviously the Romance of the 3 Kingdoms has a huge impact in the Wu Xia genre – that and I am a historian by trade and Chinese culture fascinates me…enough said! As it happens, the Total War series has been one of my all-time favourites, since I was introduced to it perhaps quite late in the game (7 years ago?). My first Total War was Medieval 2, which I loved and played through many times. I have particularly fond memories of my campaign as Scotland conquering the world and countless hours of hotseat campaigns with my uni friends at the games’ society. Then I went back to Rome: Total War – about the only thing my tiny laptop could run without crashing much back in the day, and a few others, up to the release of the two editions of the Warhammer games. However, and perhaps to the shock of many people, I did not enjoy the newer Total War games because of the way the diplomacy had been changed, and a few other dynamics.

You see, I loved sending my princesses and diplomats across the map and setting up merchant shenanigans and cardinals to spread religion and what not. It was an aspect of the game I did really enjoy. I also liked the dynastic element of it, which although not as in-depth as the likes of Crusader Kings, it still added to the equation. Granted, there is no point of comparison with the way the armies work, and the 2 editions of Warhammer really made me wow at how the minis I was used to see on the table top, suddenly came to life on the screen. But, in general, i didn’t enjoy much the actual run of these two games other than the military aspect, and to me that was a let-down. The Warhammer universe has so much lore and it feels by splitting it into 2 games – and the third one to come – I was cheated. So, I was a bit so-so about the new release of any Total War games. I wasn’t too keen on Rome 2 because of the diplomacy aspect either so, when I knew 3 kingdoms was coming out, I got concerned. Would they destroy something I loved so much?

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The Elder Scrolls VI – Hopes and Predictions

At E3 this year Bethesda finally announced that they are working on the next game in the Elder Scrolls series. This isn’t exactly any shocking news, as its obvious that we would be getting it sooner or later, and based on the fact that all they revealed was a glimpse at the title and a background, I’d say we are getting it later, after 2020 for sure, and perhaps even as late as 2022.

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So what do we think the new game might involve? Well before the small amount of information was even revealed, I had my own assumptions about what a new Elder Scrolls game might entail. Considering the fact that Skyrim increased the mass appeal of the series by several orders of magnitude, I would expect that they would continue down the same trend that we can see the games moving in since Morrowind and through Oblivion to Skyrim. This would be basically in making a more streamlined open world sandbox game experience, while cutting back the detail in the RPG elements. As unfortunate as it is, I still think this may happen. I believe this approach would also limit the locations where this game could be set. I would generally omit the Morrowind, Cyrodiil and Skyrim regions from the possibility of being in the game, and with a focus on mass appeal I would assume that the more exotic and strange provinces such as Elsweyr, Black Marsh and Valenwood would be overlooked. This leaves us with The Summerset Isles, High Rock, and Hammerfell.

The game would probably continue in the timeline left off in Skyrim rather than being some sort of prequel, as this is covered by The Elder Scrolls: Online, and there aren’t really any interesting gaps to fill. Also, I would assume that they want to continue with the overarching story of the war between the diminished Empire and the Thalmor’s Aldmeri Dominion. For this reason I would then also say that Summerset Isles, the home of the High Elves and the Dominion, would probably not be the best place to set the game, at least not solely. Continue reading “The Elder Scrolls VI – Hopes and Predictions”

Videogame Childhood – My Earliest PC Gaming Experience

 

Today I am just going down memory lane to share some of earliest memories of video games. I was really lucky because, due to a family member who happen to get into the electronics industry at the right moment in time in Spain – you know back in the day – my household, despite being rather modest, always had cool things like computers and the likes. My parents, as the geeks they were, of course had a machine in their room (years later in the living room) where they nerded out in front of the computer screen for hours on end. I remember them being very keen of the very first Civilization, and me watching them play. Dad would always be scheming with diplomacy and commerce, mum on the other hand…What can I say, that woman and the Aztecs were just meant to be, and whilst everyone else had spears, she was killing with laser guns and stuff like that, cause you know, she was just Better… Both my parents were fond of strategy games, though dad preferred the more militaristic ones, whilst mum was more in tune with resource management and tycoons. But there was one thing mum loved and was kick ass and that certainly had an impact in the game I learnt to love: platformer. I remember one of the very first games I ever played was Rayman series…And I failed miserably.

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Kingdom Come: Deliverance – More Of This Please

After following the development of this game since it’s Kickstarter campaign a few years ago, Kingdom Come: Deliverance was finally released last month, and it does not disappoint! Being a huge nerd for history, especially medieval history, and even more especially medieval arms and armour, I’ve been wanting a game like this for a long long time.

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The game is set in a very specific historical setting, which helps bring more authenticity to the location and details, as something much larger would be too difficult to get right. So the game is set in a small part of Bohemia ( in the modern day Czech Republic), which is within the Holy Roman Empire, in 1403. The game also features a fairly linear narrative and a set player character, which despite being a definite limit on roleplaying potential in some aspects, this too helps the game focus on more details within the freedom it does provide. Really this is one of the main appeals of the game; the details. It sets out to be a very focused experience, and I believe it succeeds in that. Continue reading “Kingdom Come: Deliverance – More Of This Please”

Games To Look Out For In 2018

So here we are in 2018, and in light of all that has happened in the year just gone, our first thoughts should be… “what games should I look forward to?”. Well that’s what I’m most concerned about anyway, and that’s exactly what I’ll be doing right here; looking forward to games.

This is quite simply just a personal list of things I’d be interested in, so if you’re looking for big AAA games, then most of them aren’t going to be mentioned here. Instead you’ll find a mix of my slightly niche tastes, including lots of historical and fantasy settings, and strategy and RPG games. After all, what would be the point of making a list of things everybody already knew about? So go ahead and take a look, you might see a few things you hadn’t heard of just below. 

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Total War: WARHAMMER II – In With The New World

It’s been out for a few weeks now, so It’s finally time to take a look at the second installment in my most played (and written about) game of last year, Total War: Warhammer II! If you want to catch up with how we left off the first game prior to this launch, check out THIS post.

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This second game has come out only about a year and a half after the release of the first, so as expected, you’re mostly getting more of the same thing here. There are however plenty of improvements to be found, and more importantly awesome new factions. There are 4 to start with in this game, and they are two flavours of Elves (High and Dark), the Lizardmen, and the Skaven. Just like the first game, this is a fairly small amount when compared to historical Total War games, but yet again the variation you get with just 4 factions is considerable.  Continue reading “Total War: WARHAMMER II – In With The New World”

Divinity: Original Sin 2 – An RPG actually for Roleplayers

The latest PC RPG in the Divinity series by Larian Studios was released a few weeks ago. It’s a true RPG in the classic style, with a top-down view, turn-based tactical combat, and plenty of dialogue and story to sink your teeth into. We’ve had quite a few RPGs of this classic style appear in recent years. Original Sin 2 doesn’t just aim to bring back that classic experience though, it really takes things to the next level, with excellent modern graphics, full (and hilarious) voice acting, and a bunch of slick modern updates to the formula in terms of combat, UI, and design. The game was in Steam’s Early Access before this full release for just a year and has been successfully launched with a high level of polish, showing all the other Early Access developers how it’s done.

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I’m just going to jump straight in and tell you the what the best thing about this game is, as alluded to by the title; the roleplaying potential, and the story. These days it feels like most RPGs are missing what their purpose should be. Especially with the lines becoming increasingly blurred between genres, which isn’t a bad thing, but there are so many games with ‘RPG elements’ which seems to just mean that there’s a bunch of stats, loot, and grindy leveling. If that’s the average impression of what identifies an RPG, then something is terribly wrong here. What I’m getting at here is that Original Sin 2 seems to actually aim to realise the true purpose of an RPG, which is quite simply, Roleplaying! Continue reading “Divinity: Original Sin 2 – An RPG actually for Roleplayers”

The Great House of Snarfari – Epic (Or Not?) Tales of a Noob Playing Crusader Kings II

Earlier on this year, I was introduced to Crusader Kings II. I have played a few times since, but I must say, this run I will be sharing with you today was, by far, the most successful – and dare I say the most enjoyable. I decided to play in Denmark at the very beginning of the early middle ages, (with all the settings historically accurate, why would you have Aztecs invading Europe?! Why?!?!). I also decided I would be creating my own faction, customising the Danish king to my liking because VikingGalGeekHistorianHasObsessionProblems… So this is how I ended with a 16-year-old queen that no one liked…To begin with.

The reason why I said this has been my most successful run of the game is not because of an incredible score (I think I ended around the 5000 something, borderline 6000 prestige points, which I guess wasn’t terrible. Actually in comparison to the noble family that you are given as a point of reference from history, it seemed fair considering that at this stage I didn’t have a clue of what the hell I was actually doing!). I am saying this has been my better game because the ones I have played since have been utterly disastrous, even though I now technically understand how the game works better…

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Total War: WARHAMMER – Out With The Old World

If you have played Total War: Warhammer but haven’t kept up with it for a while, then there is a lot of new content that has been added to it in the last few months. With the fast approaching release of the second installment in the Warhammer series, one which will be compatible with the first game in a few ways, they’ve been bringing the current game up to date with some new changes and additions. 

The last time I wrote about TW:W they had just released the Wood Elves faction, which was their last fully new race pack added to the game, but that isn’t to say that what they’ve added since has been lacking in comparison, far from it. So what may you have missed since then? what have they brought in to see out the Old World in preparation for their introduction to the New World?

Fleshed Out Factions

Since the game came out there have always been a few factions that seemed very placeholder. The most obvious example of this was Bretonnia, which only featured a very small roster of units that you could only play in custom battles but were unplayable in campaign. Another faction that was even more meagre was Norsca, which was essentially a poor copy of Chaos, as it just used their basic starting units. Well in February this year they released a big free update to Bretonnia, and just this month they released a full Norsca as a pre-order bonus for buying the second game that can be added to the first game right now. 

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