The latest PC RPG in the Divinity series by Larian Studios was released a few weeks ago. It’s a true RPG in the classic style, with a top-down view, turn-based tactical combat, and plenty of dialogue and story to sink your teeth into. We’ve had quite a few RPGs of this classic style appear in recent years. Original Sin 2 doesn’t just aim to bring back that classic experience though, it really takes things to the next level, with excellent modern graphics, full (and hilarious) voice acting, and a bunch of slick modern updates to the formula in terms of combat, UI, and design. The game was in Steam’s Early Access before this full release for just a year and has been successfully launched with a high level of polish, showing all the other Early Access developers how it’s done.
I’m just going to jump straight in and tell you the what the best thing about this game is, as alluded to by the title; the roleplaying potential, and the story. These days it feels like most RPGs are missing what their purpose should be. Especially with the lines becoming increasingly blurred between genres, which isn’t a bad thing, but there are so many games with ‘RPG elements’ which seems to just mean that there’s a bunch of stats, loot, and grindy leveling. If that’s the average impression of what identifies an RPG, then something is terribly wrong here. What I’m getting at here is that Original Sin 2 seems to actually aim to realise the true purpose of an RPG, which is quite simply, Roleplaying! Continue reading “Divinity: Original Sin 2 – An RPG actually for Roleplayers”
Earlier on this year, I was introduced to Crusader Kings II. I have played a few times since, but I must say, this run I will be sharing with you today was, by far, the most successful – and dare I say the most enjoyable. I decided to play in Denmark at the very beginning of the early middle ages, (with all the settings historically accurate, why would you have Aztecs invading Europe?! Why?!?!). I also decided I would be creating my own faction, customising the Danish king to my liking because VikingGalGeekHistorianHasObsessionProblems… So this is how I ended with a 16-year-old queen that no one liked…To begin with.
The reason why I said this has been my most successful run of the game is not because of an incredible score (I think I ended around the 5000 something, borderline 6000 prestige points, which I guess wasn’t terrible. Actually in comparison to the noble family that you are given as a point of reference from history, it seemed fair considering that at this stage I didn’t have a clue of what the hell I was actually doing!). I am saying this has been my better game because the ones I have played since have been utterly disastrous, even though I now technically understand how the game works better…
Continue reading “The Great House of Snarfari – Epic (Or Not?) Tales of a Noob Playing Crusader Kings II”
If you have played Total War: Warhammer but haven’t kept up with it for a while, then there is a lot of new content that has been added to it in the last few months. With the fast approaching release of the second installment in the Warhammer series, one which will be compatible with the first game in a few ways, they’ve been bringing the current game up to date with some new changes and additions.
The last time I wrote about TW:W they had just released the Wood Elves faction, which was their last fully new race pack added to the game, but that isn’t to say that what they’ve added since has been lacking in comparison, far from it. So what may you have missed since then? what have they brought in to see out the Old World in preparation for their introduction to the New World?
Fleshed Out Factions
Since the game came out there have always been a few factions that seemed very placeholder. The most obvious example of this was Bretonnia, which only featured a very small roster of units that you could only play in custom battles but were unplayable in campaign. Another faction that was even more meagre was Norsca, which was essentially a poor copy of Chaos, as it just used their basic starting units. Well in February this year they released a big free update to Bretonnia, and just this month they released a full Norsca as a pre-order bonus for buying the second game that can be added to the first game right now.
Continue reading “Total War: WARHAMMER – Out With The Old World”
The Elder Scrolls V: Skyrim has been around for almost 6 years at this point, which in terms of videogames, is relatively old. Despite this there are still tons of mods for the game being constantly made and released on the Nexus and Steam Workshop. There are over 53,000 mods for Skyrim on the Nexus, and there are probably even more from other sources and different mods you can find for the Special Edition of the game (although less overall). So if you’re new to mods, or haven’t modded Skyrim for a few years, how are you supposed to find the good ones with so many out there? Well I’ll do my best here to give you a rundown of some of the best new mods as of 2017.
Instead of going through every small mod that adds a new object to the game or a tiny tweak to the gameplay systems, here I’m going to focus on the mods that I think add a lot to the game. There are a fair few of these now, which is probably thanks to the fact that modders have gotten so familiar and proficient at modding the game we are seeing far more substantial mods than before, when they were much rarer in the past.
There have been a lot of ‘overhauls’ for Skyrim over the years. These are mods that significantly change and rework the gameplay systems. Most of these involve changing the perk trees or spell lists in some way. Some of the older ones to check out include Skyrim Redone, and Perkus Maximus which mainly change the perk trees and add more interesting and specific perks. Duel – Combat Realism makes combat a lot tougher with more varied and clever enemy behaviour. and Midas Magic Evolved which adds a lot of new spells.
As for newer mods, there have been some fairly interesting ones. First there is Path of Sorcery – Magic Perk Overhaul which as you can imagine, makes changes to the magic perks of the game. Instead of with something like Midas Magic and other spell mods, this one doesn’t just dump a ton of spells into the game, but works on the core principles of the vanilla magic system, but expands on it greatly, allowing you to specialize more, or simply become more powerful and varied in your magical abilities. Continue reading “Modding Skyrim in 2017”
We may be seeing a bit of a comeback in WW2 videogames soon, what with the new Call of Duty going back to its roots, perhaps influenced by Battlefield’s decision to aim in a similar direction with their WW1 setting. So if you fancy trying out some of the best WW2 games that are currently available, then allow me to share with you my favourites!
1. Red Orchestra 2: Heroes of Stalingrad
Now with these lists I generally don’t intend to rank the games in any particular order, and the same goes here, with the little exception of this game. Red Orchestra 2 is perhaps my favourite WW2 game and First Person Shooter of all time. Despite being released in 2011 and reasonably old now, it still holds up. The gameplay has such a good mix between realism and enjoyability. The graphical and sound design are brilliant, with some of the best modeled weapons, and best weapon sounds I’ve ever seen. Even the voice acting is top notch, with the team you’re playing as speaking accented English that somehow doesn’t sound cheesy, and the enemies speaking either Russian or German. The combination of the fast yet thoughtful and deadly gameplay, the necessity of team cohesion from squad to commander level, and realism where it counts is a brilliant combination. Continue reading “My Top 5 WWII Games”
If you’ve read my previous review of Battlefield 1 then you’ll know what I thought of its attempt of a World War 1 setting. At best it was just a lazy reskin of existing Battlefield mechanics and gameplay, and at worst it was an insult to the reality of the war. Well now allow me to introduce you to a game that is also a multiplayer first person shooter, and yet manages to combine historical authenticity and solid gameplay into something unique and enjoyable.
Verdun was developed and self-published by two very small development teams based in The Netherlands. It was released as a beta on Steam early access in 2013 and fully released in 2015. The game consists entirely of online multiplayer matches based around one core gametype called ‘Frontlines’, alongside very simple deathmatch, team deathmatch, and wave defense modes. The game boasts a large amount of authentically modelled and functioning WW1 weapons, accurate uniforms and squads for various countries, and maps based on real WW1 battles, mostly consisting of areas around Verdun itself, but also some others based in other areas and later parts of the war.
Now obviously this game is going to be compared to Battlefield 1. There are only a handful of games set in WW1 out there, and as far as I know, these are the only two that are FPS games. So why do I say this game is so much better than Battlefield? Well let’s take it through a few different criteria. Continue reading “Verdun: A WW1 Game Done Right”
I’ve been a huge fan of real-time strategy (RTS) games since Age of Empires. Unfortunately the RTS genre has been lacking anything decent or interesting for quite a while now, if you exclude Total War. There is however this fairly unknown series of games called Men of War, which I highly suggest you check out if you want an interesting and unique RTS to try… with some issues.
Continue reading “Men of War: a brilliant RTS despite its problems”