After being a bit quiet for a month, we’re back with another podcast!
Our friend Nik is joining us again to talk about videogames of the past, present and future. There’s also some sneaky off-topic chat about a tabletop RPG, we can’t help ourselves.
Right off the bat, this was a tutorial I wish existed back when I was eight. Or eighteen. I’m almost twenty-eight and I’m still pretty hype to see it. Today we’re going to plough through how to make your own Pokémon title in the most convenient way possible!
Some of the gamer-savvy folk out there might remember a lot of hype last year surrounding a fan-game called Pokémon Uranium said to contain all new monsters, regions and storylines. People got pretty pumped for its eventual release after NINE years in development! And once it hit the web it took less than an week for Nintendo to send the Mushroom Kingdom’s legal department to shut it down. Of course, once it’s on the internet, it’s always on the internet…
So what exactly was Uranium if it wasn’t an official Nintendo release? Continue reading “How to make your own Pokémon game!”
You know what there’s not enough of in life? Difficulty.
Okay so that’s a lie, but you wouldn’t think it given how much the gaming community seems fixated on making everything harder, more challenging, and more table-flippingly tense.
Just the other day I had a craving for something I haven’t experienced in a while; the PlayStation classic Devil May Cry. I still remember those coffee fuelled nights in the middle of exam season, up until 4 in the morning welcoming the onset of arthritis. I remembered the cool environments, the cheesy dialogue, but most of all… I remember the series being unforgivably difficult. So much so I still to this day haven’t defeated the final boss of Devil May Cry 3- a distinction only held by two enemies, the other being Eagle from Advance Wars hard campaign.
Continue reading “Enjoying Difficult”