If you have played Total War: Warhammer but haven’t kept up with it for a while, then there is a lot of new content that has been added to it in the last few months. With the fast approaching release of the second installment in the Warhammer series, one which will be compatible with the first game in a few ways, they’ve been bringing the current game up to date with some new changes and additions.
The last time I wrote about TW:W they had just released the Wood Elves faction, which was their last fully new race pack added to the game, but that isn’t to say that what they’ve added since has been lacking in comparison, far from it. So what may you have missed since then? what have they brought in to see out the Old World in preparation for their introduction to the New World?
Fleshed Out Factions
Since the game came out there have always been a few factions that seemed very placeholder. The most obvious example of this was Bretonnia, which only featured a very small roster of units that you could only play in custom battles but were unplayable in campaign. Another faction that was even more meagre was Norsca, which was essentially a poor copy of Chaos, as it just used their basic starting units. Well in February this year they released a big free update to Bretonnia, and just this month they released a full Norsca as a pre-order bonus for buying the second game that can be added to the first game right now.
Continue reading “Total War: WARHAMMER – Out With The Old World”
The Elder Scrolls V: Skyrim has been around for almost 6 years at this point, which in terms of videogames, is relatively old. Despite this there are still tons of mods for the game being constantly made and released on the Nexus and Steam Workshop. There are over 53,000 mods for Skyrim on the Nexus, and there are probably even more from other sources and different mods you can find for the Special Edition of the game (although less overall). So if you’re new to mods, or haven’t modded Skyrim for a few years, how are you supposed to find the good ones with so many out there? Well I’ll do my best here to give you a rundown of some of the best new mods as of 2017.
Instead of going through every small mod that adds a new object to the game or a tiny tweak to the gameplay systems, here I’m going to focus on the mods that I think add a lot to the game. There are a fair few of these now, which is probably thanks to the fact that modders have gotten so familiar and proficient at modding the game we are seeing far more substantial mods than before, when they were much rarer in the past.
There have been a lot of ‘overhauls’ for Skyrim over the years. These are mods that significantly change and rework the gameplay systems. Most of these involve changing the perk trees or spell lists in some way. Some of the older ones to check out include Skyrim Redone, and Perkus Maximus which mainly change the perk trees and add more interesting and specific perks. Duel – Combat Realism makes combat a lot tougher with more varied and clever enemy behaviour. and Midas Magic Evolved which adds a lot of new spells.
As for newer mods, there have been some fairly interesting ones. First there is Path of Sorcery – Magic Perk Overhaul which as you can imagine, makes changes to the magic perks of the game. Instead of with something like Midas Magic and other spell mods, this one doesn’t just dump a ton of spells into the game, but works on the core principles of the vanilla magic system, but expands on it greatly, allowing you to specialize more, or simply become more powerful and varied in your magical abilities. Continue reading “Modding Skyrim in 2017”
So it’s been almost two months since the release of Total War: Warhammer. I have completed a long campaign as Empire, and have campaigns ongoing in most of the other current factions. The developers are apparently still working on the game, and have given information on future release of content here. The first thing to be released officially is ‘Blood for the Blood God’ which is just a cool name for the inclusion of gore into the game, a practice which they have done in the last few games despite people always complaining about having to pay (£2) for something that really should be free if not in the game to begin with. Not a good start on the official new content then, but let’s hope that improves.
Now onto what I really want to talk about, the mods. Modding for the game started seemingly within seconds of the game being released. Unsurprisingly these were mostly very simple mods, and since then there have been an abundance of little tweaks all over the place. This is probably going to make up the majority of the mods going forward as well, due to the fact that Total War games have been harder and harder to mod with each new release. Gone are the days of the almost entirely new games like Third Age TW, but oh well. There are still some great things to be found for Warhammer already, and now that I’ve played the vanilla game a fair amount, I’m ready to dive in.
Continue reading “Total War: WARHAMMER – Checking Out The Mods”
If you’re into gaming then you might be aware that there a lot of trends and business practices in the games industry these days, many of which have left me disappointed on many occasions. However, there is one thing that remains as good if not better than it used to be, and that is modding.
If you aren’t very familiar then it’s quite simple really, mods are new content added to games by fans, for free. This could be anything with some games, there are examples of mods that practically make entire new games out of existing ones, and even further there are some insanely successful mods from the early days that have become the big budget most popular games of today. Modding is, in my eyes, perhaps the last innocent corner of gaming. The one little community island created by hobbyists in an industry ocean driven by greed, conflict of interest, risk aversion and opportunity cost. The one environment where creativity is not stifled and that allows niches to be filled regardless of their commercial viability. The one area of gaming that people treat as a hobby instead of a job. Modding has been something that exists outside of market forces, and that is what has made it so valuable over the years.
Clearly the modding scene in some games has become valuable enough that companies such as Valve saw a great deal of money to be made, who last year in 2015 attempted to introduce a paid modding service integrated with steam for Skyrim. I wont get into the problems this caused, but it could have been far worse if they didn’t cancel their plans after a few days of internet backlash. Thankfully there has been no news of this being attempted again yet, but I’m sure someone will give it a shot, there’s just too much potential for money to be made. I hope modding stays as it is for as long as possible, it has been increasingly successful being driven by creative individuals and groups, and supported by a generous community. Big companies and big money would just make a mess of things. Continue reading “Mods: The Best Thing in Gaming”