So it’s been almost two months since the release of Total War: Warhammer. I have completed a long campaign as Empire, and have campaigns ongoing in most of the other current factions. The developers are apparently still working on the game, and have given information on future release of content here. The first thing to be released officially is ‘Blood for the Blood God’ which is just a cool name for the inclusion of gore into the game, a practice which they have done in the last few games despite people always complaining about having to pay (£2) for something that really should be free if not in the game to begin with. Not a good start on the official new content then, but let’s hope that improves.
Now onto what I really want to talk about, the mods. Modding for the game started seemingly within seconds of the game being released. Unsurprisingly these were mostly very simple mods, and since then there have been an abundance of little tweaks all over the place. This is probably going to make up the majority of the mods going forward as well, due to the fact that Total War games have been harder and harder to mod with each new release. Gone are the days of the almost entirely new games like Third Age TW, but oh well. There are still some great things to be found for Warhammer already, and now that I’ve played the vanilla game a fair amount, I’m ready to dive in.
Continue reading “Total War: WARHAMMER – Checking Out The Mods”
If you’re into gaming then you might be aware that there a lot of trends and business practices in the games industry these days, many of which have left me disappointed on many occasions. However, there is one thing that remains as good if not better than it used to be, and that is modding.
If you aren’t very familiar then it’s quite simple really, mods are new content added to games by fans, for free. This could be anything with some games, there are examples of mods that practically make entire new games out of existing ones, and even further there are some insanely successful mods from the early days that have become the big budget most popular games of today. Modding is, in my eyes, perhaps the last innocent corner of gaming. The one little community island created by hobbyists in an industry ocean driven by greed, conflict of interest, risk aversion and opportunity cost. The one environment where creativity is not stifled and that allows niches to be filled regardless of their commercial viability. The one area of gaming that people treat as a hobby instead of a job. Modding has been something that exists outside of market forces, and that is what has made it so valuable over the years.
Clearly the modding scene in some games has become valuable enough that companies such as Valve saw a great deal of money to be made, who last year in 2015 attempted to introduce a paid modding service integrated with steam for Skyrim. I wont get into the problems this caused, but it could have been far worse if they didn’t cancel their plans after a few days of internet backlash. Thankfully there has been no news of this being attempted again yet, but I’m sure someone will give it a shot, there’s just too much potential for money to be made. I hope modding stays as it is for as long as possible, it has been increasingly successful being driven by creative individuals and groups, and supported by a generous community. Big companies and big money would just make a mess of things. Continue reading “Mods: The Best Thing in Gaming”