Today, however, I will be discussing comics that talk about the Vikings and that perhaps fall under the radar for various issues – mostly the language barrier.
Saxo Grammaticus History of the Danes – Graphic Novel
If you didn’t know that there was a comic book version of the History of the Danes written by Saxo Grammaticus, do not be alarmed – I didn’t either until I stumbled across it at Kronenborg Castle in Denmark! It is two volumes, emulating the original source. The sad news is that it is, indeed, all in Danish. However, for a Danish noob like me, I found that with a little help from a dictionary, and due to the fact that there is not a ridiculous amount of text, the images really help you understand what is happening so you can follow the narrative fairly well.
So, you have gone around reading about Thorsfinn, Sven the Badass, the reckless Siegfried and our daring Valkyrie and you have thought to yourself: I need more. I need that extra layer. Then, you are now part of the brotherhood and I shall guide you throughout this process. The next three pieces I present you with provide different looks on to Early Scandinavian society and the Viking Age. The vary in tone and style. But I think, above all, what they provide us with is a further degree of immersion. Now I appreciate Northlanders is pretty good for that…but I never said it was about better quality: this is just about the extra bits.
Today we bring you an interview with independent comic book author Emily Whitaker. She will be unveiling the story behind her latest creation of Ladies of Market Street, a comic about “crime-fighting hookers”.
So Emily, please tell us… We know you and Trey met at a local art show, and that is how you two managed to pull this off, because of your cool skills were like peanut butter and jam…But how did you come up with something as remarkable as crime fighting hookers?!
This is actually a story that has been with me for years now. I elude to the fact that the Ladies are also Real-Estate agents. I get into more of this in the next issue. But they use the vacant apartments for parties and to entertain their Johns and such things! And it is that Real-Estate Agency that first gave birth to this strange story. In 2003 I worked at a Real-Estate agency in New York and all the people were young artists. We would use the vacant apartments for everything… if we needed a bathroom, a place to change, or some privacy!!! My roommate was in love with an apartment on the upper east side that wouldn’t sell because they were asking too much. So every Sunday she would go there to paint because the sun would come through the windows just right! I wrote our story at first, but it was about that time that I was coming face to face with facts of human trafficking throughout the world and in the city. The only way I knew to fight it was to write about it. And to create women who were strong enough and savvy enough to truly fight something so heinous. So I put pen to paper and got to create these amazing women and fight the war the only way I knew how. It is a serious subject, but while I was writing it I felt I wanted to be friends with these women. And that is the joy I hope my readers have as well.
I have always loved GameDev Tycoon. I remember when it came out, I spent and entire evening playing with my friends. We will make a studio and collectively make decisions about what we were making, how we were doing it, who we would hire, and the rest of the creative decisions you need to take during the game. But there has always been one thing that puzzles me about the game, and I think it is one of the reasons I keep coming back to it over and over.
Unlike with many tycoon games, if you find a winning strategy once, you just need to repeat it. But it doesn’t seem to be the case with this game (either that or my memory and capabilities are worse than expected). And that is because of the aleatory nature of the game: there are different trends, different platforms, different audiences, and combinations. So what may work once, may not work always. And, if you think about it, that is true of the video-game industry itself. Regardless of how similar games may be, not all experience the same success. So I decided to have a quick play through: just a couple of hours or so, and share my game with you.
So I started my little company called Valinor (yes, there will be lots of references in here…).
Buenas tardes gentecilla. Hoy vuelvo al ataque, esta vez con un videojuego que tal vez no conozcáis y se os haya pasado de largo. Yo, como creo haber comentado en mi otro post, tengo una cuenta en Steam – como la gran mayoría de los gamers de hoy en día. Es mis días de estudiante de grado de la universidad, tenía un peque ordenador (un Notebook para los demás) que evidentemente no tenía la capacidad de procesado que uno querría para poder jugar a cualquier videojuego digamos “molón”. Por aquel entonces solía entretenerme con cosillas bastante modestas (el juego de Magic de los 90, Game Dev Tycoon, Theme Hospital…). Un día, un colega me comento que bastante juegos que salen por Steam, tanto por su gama corriente como por Steam Greenlight, solían ser relativamente ligeros para un ordenador como el mío, y que tal vez me convendría echarles un vistazo. Siguiendo con la conversación, descubrí que muchos de estos juegos también eran los productos de diseñadores indie, y que normalmente eran algo más imaginativos, diferentes, y lo más importante: baratos…Si no tienes que pagarle royalties a gente como Bethesda o Blizzard, la jugada suele ser menos dolorosa para tu bolsillo…Total, que echando un vistazo – y gracias a las recomendaciones del ojo avizor de Steam basado en tu propia lista de juegos…- tropecé con Mini Metro. Mi querida madre siempre ha sido muy fan de los juegos de gestión, y cosas tipo tycoon, y por un par de libras, decidí probar suerte.
Así que aquí mismo os lo muestro y os comento un poco de que va el asunto – screenshots míos echando una pachanga en el mapa de Berlin.