Making a Fantasy Map

When you’re making an RPG or building a fantasy world the map is a very important part. It helps you visualize what you’ve created, and if it is for a game, then it helps players feel immersed in your world. So when Lilly told me she was making her own world along with and RPG system, I was very interested in having a crack at making a map for it.

Now I’m not very experienced in making maps, but I have given it a go on smaller scales before, so here I’m going to go through how i went from a basic sketch on paper to the (mostly) finished map for the land of Dardenia, with plenty of trial and error along the way.

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So how did I get from Lilly’s first sketch, to this?

Continue reading “Making a Fantasy Map”

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Making a Metal Gear Solid RPG

Time for another post about RPGs! This one is gonna be about the time I had a crack at making my own one a few years ago. Strictly speaking, I didn’t really make anything original myself as all I did was adapt an existing game system (Basic Roleplaying) to accommodate for the theme of a Metal Gear Solid setting, one of my favourite game series. However, I thought it would be cool to share a couple of the things I worked on in this unfinished attempt from a while back.

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First of all we’ll take a look at the system and other resources I used as a basis for the game. As I said, I had decided to use the Basic Roleplaying system. At the time this was probably mostly because I had been playing in and excellent Mythic Iceland game run by Lilly. A major influence from Mythic Iceland can be seen in the character sheet I made in the hit location figure in the top right to track HP and armour to different parts of the body, something I though that made sense for a game that was mostly meant to be based on realistic modern combat. Other than that, I really just liked the system for its simplicity in the skills, and although the combat rules in terms of firearms were a little lacking for me, I was planning on mostly replacing the combat, or maybe just scrapping it and relying on the skills list altogether and keep things fairly simple. I never got round to refining the combat though. Continue reading “Making a Metal Gear Solid RPG”