When you’re making an RPG or building a fantasy world the map is a very important part. It helps you visualize what you’ve created, and if it is for a game, then it helps players feel immersed in your world. So when Lilly told me she was making her own world along with and RPG system, I was very interested in having a crack at making a map for it.
Now I’m not very experienced in making maps, but I have given it a go on smaller scales before, so here I’m going to go through how i went from a basic sketch on paper to the (mostly) finished map for the land of Dardenia, with plenty of trial and error along the way.
Time for another post about RPGs! This one is gonna be about the time I had a crack at making my own one a few years ago. Strictly speaking, I didn’t really make anything original myself as all I did was adapt an existing game system (Basic Roleplaying) to accommodate for the theme of a Metal Gear Solid setting, one of my favourite game series. However, I thought it would be cool to share a couple of the things I worked on in this unfinished attempt from a while back.
First of all we’ll take a look at the system and other resources I used as a basis for the game. As I said, I had decided to use the Basic Roleplaying system. At the time this was probably mostly because I had been playing in and excellent Mythic Iceland game run by Lilly. A major influence from Mythic Iceland can be seen in the character sheet I made in the hit location figure in the top right to track HP and armour to different parts of the body, something I though that made sense for a game that was mostly meant to be based on realistic modern combat. Other than that, I really just liked the system for its simplicity in the skills, and although the combat rules in terms of firearms were a little lacking for me, I was planning on mostly replacing the combat, or maybe just scrapping it and relying on the skills list altogether and keep things fairly simple. I never got round to refining the combat though.Continue reading “Making a Metal Gear Solid RPG”→