Lilly’s Player Guide to Being a Good RPG Player

Continuing with our RPG run of blog posts here is something based on personal experience from the point of view as a DM and as a player. I guess you can call this the player’s guide to be a good RPG player, According to Lilly, of course. I have been involved in RPGs since I was a kid. I started DMing by the age of 11, so I have already nearly 15 years of different game experiences at several levels and from a unsual point of be: I be them rare species of female gamers. I have noticed with time that usually people fall in certain stereotypes of players and/or characters – which I guess is inevitable, it is just human nature. But I am sure this is not unheard of and you all have come across the destroyer (all he/she does is kill…team-mates included), the tank (he just can’t roleplay or doesn’t want to so he is just there to attack things – not the same than the destroyer, destroyers usually roleplay with the purpose of…well…destroying), the-guy-who-no-one-knows-why-he/she-plays-rpgs-cause-they-never-do/say-anything (a lot of the time a mate or someones gf who has been dragged into this…not really sure how), the smart ass (the guy who thinks that knows best than everyone, including the DM)…This is obviously just a sample, but they are a very common tendency. And, unfortunately, if you fall into any of those categories, you will not do well in my games. That is like noob status in an MMO. If you truly want to enjoy and get RPGs you need to pass that stage and actually engage with what is it that roleplaying is about. And it usually comes down to challenging oneself, experimenting, and pushing the boundaries. (Note: Destroying, as a pathological M.O is NOT any of the above!!)

So, what makes in my opinion a good player for a demanding DM? Continue reading “Lilly’s Player Guide to Being a Good RPG Player”

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Music as a Roleplaying Tool – Do’s and Do Not’s

Following our RPG month theme today I bring you something that has often been source of discussion among the people in my circle with regards to roleplaying, which is how to create ambiance with the use of music. This is something that I guess to a degree depends on taste, but there are also some does and don’ts that I personally stick to simply because I have had too many bad experiences with this subject, sadly. I love incorporating music or anything else that makes RPGs be cool, something to get you in the zone, but some people just destroy games by the misuse of these tools. And here are some examples…

Continue reading “Music as a Roleplaying Tool – Do’s and Do Not’s”

Being a Better DM ( Part 2/2 )

This is Part 2 of the Being a Better DM writeup with Adie Bernhardt! We hope these articles provide you with some new inspirations for your tabletop games and we invite you to stay alongside us for our RPG focus month. Now on to point 6 of improving your DM experience…

 

 

#6 Build adventures around the players

Continue reading “Being a Better DM ( Part 2/2 )”

Being a Better DM ( Part 1/2 )

Being a DM is kind of like being God, but with more paperwork.

I’ve been an avid player of tabletop RPG’s for the past eight years or so, and before that I was an addict to the Penny Arcade D&D podcasts that still continue every year at PAX. They were my introduction to the world of pen and paper, but I never got the chance to roll the dice for myself until I visited a little Texas store called ‘The Dragons Den’. Here I enjoyed my first session of Dungeons & Dragons. Living in a distant country, surrounded by unfamiliar people, stepping into a world of strange new possibility… could it have been more fitting?

Since then I’ve explored dozens of systems and played with a great many groups- some long-term, some short. Most of them in person but a couple of online too thanks to the wonders of Roll20 and Fantasy Grounds. The one consistency though is that I am hardly ever the player in the games, but instead I take the seat of the maniacal overlord out to kill the heroes.

At least, that’s how the players always see it.

In truth being a DM is about taking responsibility for the enjoyment of the game. With that comes many challenges, some seemingly high hurdles to meet, but a good DM can turn even the most standard of adventures into a memorable and cherished experience. So today I’d like to share my ten tips towards becoming a better Dungeon/Game Master.

These observations are not limited to any particular game and apply to all tabletop RPGs (and probably some other games besides). They are just the quiet insights I’ve made over my near decade of playing, and while I don’t claim to have the experience of some, I’ve seen many veteran magicians of the table supporting the same points. So without further ado;

Continue reading “Being a Better DM ( Part 1/2 )”