Greetings humans! Today I bring you an update about something I never thought I would find myself writing about, but as we all know, those who venture into the warp end up suffering from both insanity and corruption! In any case, look, I am just now playing regularly (and with this I mean daily!) this silly game. It is called Love Nikki, done by Elex games and you can download the app from the Google Play store free of charge. So yeah, it is a phone game, alright? I have never before been interested in one of these things. I found they were money grabs and just time-consuming, unnecessary things. But oh boy, all it took was a couple of my friends talking over it and a very, very dull and boring day at my previous job where I literally had nothing to do all day and had next to 0 customers for finding myself in need of some cheap and easy entertainment. That’s how it started. Then I found that I could kill some time in my super tedious train journey in the morning and on my back from work in the afternoon. And to this day, since roughly the end of October 2018, here I am, checking on my Nikki shenanigans in the bus and during my break.
So what is this game about? Well, to its credit, it is a very pretty fashion game. The art style is anime like, and in comparison with some other games of the same genre, I must say the graphics are Simply So Much Better – it doesn’t look cheesy or cheaply made. There has clearly been a lot of effort and dedication put into this and it shows with beautiful clothes, models and backgrounds. The user interface is very well done too, the game hardly ever crashes and it is idiot proof. What else do you want? But the thing that surprises me most, as much as i don’t actually pay much attention to it, is that there is a whole lore written behind the world in which Nikki goes on a quest to become the best stylist in Miraland. There are different realms, all with very specific fashion styles and thoroughly developed characters with personalities and background that take Nikki through this journey. I had never seen a game of these characteristics invest that much on this aspect. And, as much as like with all these games, there is a component of micro transactions and memberships to obtain more resources, I found that without spending 0 money, I advance in the game without any issues. I do not feel hindered by the fact that I am not spending, because the game is balance! They have weekly and monthly special events where simply by taking part – and logging in daily – you get special rewards, being this in-game currency or more clothes and accessories. the fact that you do not have unlimited resources makes it easy to put down the game, and dedicate to it a limited amount of time so that it is still enjoyable without it taking over your life. And even if you wanted to carry on playing forever, there is a free dress up section where – without advancing the story or your quests – you can try out and design different outfits for your gameplay.
Now, I must tell you – without wanting to brag – I am pretty good at this game. And I think it all has to do with the fact that, at the end of the day, as much as this is a fashion game and you should be looking at making cute little outfits for Nikki whilst acquiring experience, it all comes down to identifying patterns and establishing combos. All the pieces of clothing have different aspects that are rated accordingly to make them suitable within certain trends or styles. Therefore, by looking up and considering these details, scoring high is relatively easy. I must admit, that sometimes, particularly if it is a difficult mission – like a specific names outfit you need to pout together, or a combo that isn’t easily accessible – I don’t even care if Nikki looks like something out of a series B horror movie. If the items score on the right categories and she looks like a collage of my drawings when I was 4 years old (…or you know, 27. years old too, haven’t improved that much!) That Is Okay.
Rockstar’s latest and greatest open world masterpiece came out just a few weeks ago, and like many people who picked it up straight away, I haven’t been able to stop playing it since. So seeing as I haven’t managed to play or do anything else lately, I guess it makes sense to write something about it!
The game is pretty much everything I hoped it would be. It’s a huge, yet deep open world that contains an excellent main plot, great characters, tons to do without being grindy, and it looks, feels and practically smells fantastic. There’s so much going on that I don’t think I’ll be able to properly review it, even the professional games media’s coverage of the game ended up being more rambling chats about various aspects rather than structured reviews. So instead for now I’m going to focus on my favourite thing about the game; its details. Continue reading “Red Dead Redemption II – Why I Love the Detail”→
You ever think about those old games you used to play and wonder what happened to them? Maybe you wonder why there was never a sequel, or what the dev team moved onto. They probably never sold enough copies, went out of business, or got consumed by one of the giant publishers (probably EA…). But we can at least dream about them! And that’s what I intend to do right here. Somet of games from the past that I always wished for a sequel to actually came true, but they almost never meet expectations (Star Wars: Battlefront…), so what I really want is probably just a remaster of old games so I can play them again with better controls and modern graphics. Instead for now I will make do with some good old fashioned reminiscing!
The first game I decided to talk about in this topic had to be Shadow of Rome. A historically themed hack and slash / stealth game made by Capcom in 2005, one year before the PS3 but still a height of the PS2 era. This is a game that I find creeping into my mind on a regular basis, worryingly often actually. I think it was an absolute gem, and yet I’ve never met anyone else that has played or even heard of it. Continue reading “Old Games I Want a Sequel To: Shadow of Rome”→
At E3 this year Bethesda finally announced that they are working on the next game in the Elder Scrolls series. This isn’t exactly any shocking news, as its obvious that we would be getting it sooner or later, and based on the fact that all they revealed was a glimpse at the title and a background, I’d say we are getting it later, after 2020 for sure, and perhaps even as late as 2022.
So what do we think the new game might involve? Well before the small amount of information was even revealed, I had my own assumptions about what a new Elder Scrolls game might entail. Considering the fact that Skyrim increased the mass appeal of the series by several orders of magnitude, I would expect that they would continue down the same trend that we can see the games moving in since Morrowind and through Oblivion to Skyrim. This would be basically in making a more streamlined open world sandbox game experience, while cutting back the detail in the RPG elements. As unfortunate as it is, I still think this may happen. I believe this approach would also limit the locations where this game could be set. I would generally omit the Morrowind, Cyrodiil and Skyrim regions from the possibility of being in the game, and with a focus on mass appeal I would assume that the more exotic and strange provinces such as Elsweyr, Black Marsh and Valenwood would be overlooked. This leaves us with The Summerset Isles, High Rock, and Hammerfell.
The game would probably continue in the timeline left off in Skyrim rather than being some sort of prequel, as this is covered by The Elder Scrolls: Online, and there aren’t really any interesting gaps to fill. Also, I would assume that they want to continue with the overarching story of the war between the diminished Empire and the Thalmor’s Aldmeri Dominion. For this reason I would then also say that Summerset Isles, the home of the High Elves and the Dominion, would probably not be the best place to set the game, at least not solely. Continue reading “The Elder Scrolls VI – Hopes and Predictions”→
Today I am just going down memory lane to share some of earliest memories of video games. I was really lucky because, due to a family member who happen to get into the electronics industry at the right moment in time in Spain – you know back in the day – my household, despite being rather modest, always had cool things like computers and the likes. My parents, as the geeks they were, of course had a machine in their room (years later in the living room) where they nerded out in front of the computer screen for hours on end. I remember them being very keen of the very first Civilization, and me watching them play. Dad would always be scheming with diplomacy and commerce, mum on the other hand…What can I say, that woman and the Aztecs were just meant to be, and whilst everyone else had spears, she was killing with laser guns and stuff like that, cause you know, she was just Better… Both my parents were fond of strategy games, though dad preferred the more militaristic ones, whilst mum was more in tune with resource management and tycoons. But there was one thing mum loved and was kick ass and that certainly had an impact in the game I learnt to love: platformer. I remember one of the very first games I ever played was Rayman series…And I failed miserably.
After following the development of this game since it’s Kickstarter campaign a few years ago, Kingdom Come: Deliverance was finally released last month, and it does not disappoint! Being a huge nerd for history, especially medieval history, and even more especially medieval arms and armour, I’ve been wanting a game like this for a long long time.
The game is set in a very specific historical setting, which helps bring more authenticity to the location and details, as something much larger would be too difficult to get right. So the game is set in a small part of Bohemia ( in the modern day Czech Republic), which is within the Holy Roman Empire, in 1403. The game also features a fairly linear narrative and a set player character, which despite being a definite limit on roleplaying potential in some aspects, this too helps the game focus on more details within the freedom it does provide. Really this is one of the main appeals of the game; the details. It sets out to be a very focused experience, and I believe it succeeds in that. Continue reading “Kingdom Come: Deliverance – More Of This Please”→