At E3 this year Bethesda finally announced that they are working on the next game in the Elder Scrolls series. This isn’t exactly any shocking news, as its obvious that we would be getting it sooner or later, and based on the fact that all they revealed was a glimpse at the title and a background, I’d say we are getting it later, after 2020 for sure, and perhaps even as late as 2022.
So what do we think the new game might involve? Well before the small amount of information was even revealed, I had my own assumptions about what a new Elder Scrolls game might entail. Considering the fact that Skyrim increased the mass appeal of the series by several orders of magnitude, I would expect that they would continue down the same trend that we can see the games moving in since Morrowind and through Oblivion to Skyrim. This would be basically in making a more streamlined open world sandbox game experience, while cutting back the detail in the RPG elements. As unfortunate as it is, I still think this may happen. I believe this approach would also limit the locations where this game could be set. I would generally omit the Morrowind, Cyrodiil and Skyrim regions from the possibility of being in the game, and with a focus on mass appeal I would assume that the more exotic and strange provinces such as Elsweyr, Black Marsh and Valenwood would be overlooked. This leaves us with The Summerset Isles, High Rock, and Hammerfell.
The game would probably continue in the timeline left off in Skyrim rather than being some sort of prequel, as this is covered by The Elder Scrolls: Online, and there aren’t really any interesting gaps to fill. Also, I would assume that they want to continue with the overarching story of the war between the diminished Empire and the Thalmor’s Aldmeri Dominion. For this reason I would then also say that Summerset Isles, the home of the High Elves and the Dominion, would probably not be the best place to set the game, at least not solely. Continue reading “The Elder Scrolls VI – Hopes and Predictions”
Today I am just going down memory lane to share some of earliest memories of video games. I was really lucky because, due to a family member who happen to get into the electronics industry at the right moment in time in Spain – you know back in the day – my household, despite being rather modest, always had cool things like computers and the likes. My parents, as the geeks they were, of course had a machine in their room (years later in the living room) where they nerded out in front of the computer screen for hours on end. I remember them being very keen of the very first Civilization, and me watching them play. Dad would always be scheming with diplomacy and commerce, mum on the other hand…What can I say, that woman and the Aztecs were just meant to be, and whilst everyone else had spears, she was killing with laser guns and stuff like that, cause you know, she was just Better… Both my parents were fond of strategy games, though dad preferred the more militaristic ones, whilst mum was more in tune with resource management and tycoons. But there was one thing mum loved and was kick ass and that certainly had an impact in the game I learnt to love: platformer. I remember one of the very first games I ever played was Rayman series…And I failed miserably.
Continue reading “Videogame Childhood – My Earliest PC Gaming Experience”
After following the development of this game since it’s Kickstarter campaign a few years ago, Kingdom Come: Deliverance was finally released last month, and it does not disappoint! Being a huge nerd for history, especially medieval history, and even more especially medieval arms and armour, I’ve been wanting a game like this for a long long time.
The game is set in a very specific historical setting, which helps bring more authenticity to the location and details, as something much larger would be too difficult to get right. So the game is set in a small part of Bohemia ( in the modern day Czech Republic), which is within the Holy Roman Empire, in 1403. The game also features a fairly linear narrative and a set player character, which despite being a definite limit on roleplaying potential in some aspects, this too helps the game focus on more details within the freedom it does provide. Really this is one of the main appeals of the game; the details. It sets out to be a very focused experience, and I believe it succeeds in that. Continue reading “Kingdom Come: Deliverance – More Of This Please”
So here we are in 2018, and in light of all that has happened in the year just gone, our first thoughts should be… “what games should I look forward to?”. Well that’s what I’m most concerned about anyway, and that’s exactly what I’ll be doing right here; looking forward to games.
This is quite simply just a personal list of things I’d be interested in, so if you’re looking for big AAA games, then most of them aren’t going to be mentioned here. Instead you’ll find a mix of my slightly niche tastes, including lots of historical and fantasy settings, and strategy and RPG games. After all, what would be the point of making a list of things everybody already knew about? So go ahead and take a look, you might see a few things you hadn’t heard of just below.
Continue reading “Games To Look Out For In 2018”
I have recently reunited myself with a long-lost videogame love – Soulcalibur IV. Something not many people know about me is that I actually LOVE fighting videogames. From my Nintendo origins with Super Smash Bros Melee, to Street Fighter, and more recent titles like Injustice, I just love giving someone a good beating – virtually AND metaphorically speaking. It is probably genetic inheritance from the days when my mum and dad used to play DOOM with the cheats to have the immortality bonus and hack people open with a chainsaw – I Promise we are actually very pacifistic people!!! I guess, it is somewhat funny, because in an RPG I’d never play the warrior/tank sort of character. But you know, we all have our quirks.
I first started playing the Soulcalibur series probably much later than most people: Just as I was doing my Masters degree in 2012-2013. Back then I was playing it on the PlayStation, whilst now I am hooked up on the Xbox 360. After 4 years of not having touched the game – or many fighting games for that purpose: I have been very PC based and it’s just not the same… – I found great relieve in knowing I was still sharp with my combos, I just needed some dusting. However, I have noticed a few differences. Some to do with the platform, some just with a chance in preference and style, I suppose?
Continue reading “Soulcalibur IV: How to Kick Ass”
It’s been out for a few weeks now, so It’s finally time to take a look at the second installment in my most played (and written about) game of last year, Total War: Warhammer II! If you want to catch up with how we left off the first game prior to this launch, check out THIS post.
This second game has come out only about a year and a half after the release of the first, so as expected, you’re mostly getting more of the same thing here. There are however plenty of improvements to be found, and more importantly awesome new factions. There are 4 to start with in this game, and they are two flavours of Elves (High and Dark), the Lizardmen, and the Skaven. Just like the first game, this is a fairly small amount when compared to historical Total War games, but yet again the variation you get with just 4 factions is considerable. Continue reading “Total War: WARHAMMER II – In With The New World”
The latest PC RPG in the Divinity series by Larian Studios was released a few weeks ago. It’s a true RPG in the classic style, with a top-down view, turn-based tactical combat, and plenty of dialogue and story to sink your teeth into. We’ve had quite a few RPGs of this classic style appear in recent years. Original Sin 2 doesn’t just aim to bring back that classic experience though, it really takes things to the next level, with excellent modern graphics, full (and hilarious) voice acting, and a bunch of slick modern updates to the formula in terms of combat, UI, and design. The game was in Steam’s Early Access before this full release for just a year and has been successfully launched with a high level of polish, showing all the other Early Access developers how it’s done.
I’m just going to jump straight in and tell you the what the best thing about this game is, as alluded to by the title; the roleplaying potential, and the story. These days it feels like most RPGs are missing what their purpose should be. Especially with the lines becoming increasingly blurred between genres, which isn’t a bad thing, but there are so many games with ‘RPG elements’ which seems to just mean that there’s a bunch of stats, loot, and grindy leveling. If that’s the average impression of what identifies an RPG, then something is terribly wrong here. What I’m getting at here is that Original Sin 2 seems to actually aim to realise the true purpose of an RPG, which is quite simply, Roleplaying! Continue reading “Divinity: Original Sin 2 – An RPG actually for Roleplayers”