Have you ever been listening to some tunes and thought to yourself, “OME, this would make a great RPG plot/story line/character concept”? If you have then you know what this is going to be about – and if you haven’t, dudes, you need to get your musical mojo on because music is a great source of inspiration for all sorts of things! These are things I have been thinking about for some time, so, forgive me, but some of these ideas are a bit more developed than others. In any case, I hope you can see how they could work.
Oh, and prior warning, this includes, a fair amount of METAL! :8
Rhapsody of Fire – The Emerald Sword & Dawn of Victory
If you are in for some high-fantasy stuff, this is perfect. Both songs are really fast paced and they scream epicness. Starting with Dawn of Victory, I think it is pretty obvious but here is a lot of stuff for a very cool battle/fight.
Continue reading ““Wouldn’t That Song Just Make a Great RPG?” Tunes & Lyrics to Get your Creative Juices Going”
The latest PC RPG in the Divinity series by Larian Studios was released a few weeks ago. It’s a true RPG in the classic style, with a top-down view, turn-based tactical combat, and plenty of dialogue and story to sink your teeth into. We’ve had quite a few RPGs of this classic style appear in recent years. Original Sin 2 doesn’t just aim to bring back that classic experience though, it really takes things to the next level, with excellent modern graphics, full (and hilarious) voice acting, and a bunch of slick modern updates to the formula in terms of combat, UI, and design. The game was in Steam’s Early Access before this full release for just a year and has been successfully launched with a high level of polish, showing all the other Early Access developers how it’s done.
I’m just going to jump straight in and tell you the what the best thing about this game is, as alluded to by the title; the roleplaying potential, and the story. These days it feels like most RPGs are missing what their purpose should be. Especially with the lines becoming increasingly blurred between genres, which isn’t a bad thing, but there are so many games with ‘RPG elements’ which seems to just mean that there’s a bunch of stats, loot, and grindy leveling. If that’s the average impression of what identifies an RPG, then something is terribly wrong here. What I’m getting at here is that Original Sin 2 seems to actually aim to realise the true purpose of an RPG, which is quite simply, Roleplaying! Continue reading “Divinity: Original Sin 2 – An RPG actually for Roleplayers”
Time to have another crack at looking at the origins of geeky terminology. This time I’ll be looking at where the ‘Drow’ came from, as well as taking this as an opportunity to look at where the concept of a ‘Dark Elf’ originates and how the two terms came to be linked.
First of all we should establish what the current understanding of the term ‘Drow’ is. The Drow are a fantasy race that are dark skinned, usually white-haired, and share most other characteristics with other Elves. They are generally depicted as being evil and living deep underground, and having an affinity for dark magic, stealth, and spiders. The D&D 5th Edition Player’s Handbook says of them:
“Descended from an earlier subrace of dark-skinned elves; the drow were banished from the surface world for following the goddess Lolth down the path to evil and corruption.”
As I mentioned, the Drow are also referred to as ‘Dark Elves’, a term that is used far more widely than ‘Drow’, which is mostly limited to Dungeons & Dragons and things that take inspiration directly from it. There are Dark Elves in many other fantasy settings, including The Elder Scrolls, Warhammer, Kingdoms of Amalur, and the ‘Night Elves’ of Warcraft share a resemblance. Continue reading “Geek Etymology – Drow and Dark Elves”
If you like RPGs, but can rarely get a group together to play, or even have yet to try one, then you may be able to scratch the roleplaying itch with an ‘actual play’ podcast. This is essentially just a recording of someone’s RPG session, rather than something scripted or otherwise retold, hence ‘actual play’.
These kind of podcasts can be really useful to give you ideas and even show you a good example of what playing an RPG is like if you’ve never had the chance. Before I started playing RPGs several years ago I looked for something to show me how it’s done and I stumbled across an actual play podcast called ‘Critical Hit’ from majorspoilers.com, and that gave me a pretty good idea of D&D 4th Edition, which is what I started with. I wouldn’t necessarily recommend them now, as I haven’t listened to them in over 5 years, but you can find all the podcasts at their website HERE. They are still going to this day.
High Rollers D&D
The first I would really recommend on my list, in no particular order, isn’t technically a podcast, but more of a Twitch stream and youtube series, but it can be easily converted to audio. This is High Rollers D&D, done by a few people from the Yogscast from Youtube. Continue reading “My Top 5 Actual Play RPG Podcasts”
There are a lot of RPGs out there that contain a lot of words and rules and stuff. I know that a good system of rules and setting info can really structure a game and give you something to sink your teeth into, but it can sometimes be freeing to get rid of everything but the bare essentials; the DM, the players, and the premise. This is especially true when you just want a quick game at short notice, or a one shot.
Because this games don’t have a lot of structure to work around and build on, they could potentially be a bit difficult for an inexperienced DM to run, especially if they aren’t fairly confident with their improvisation skills. However, with the right DM I think these games can show off the silly fun that can be had with an RPG in a far more easy to digest way for newer players. Rather than giving someone the impression that RPGs are all about numbers, loot, and killing things, these games show off the side of RPGs that are about teamwork, inventive problem solving, and just having fun by telling stories with friends! Continue reading “4 Tiny RPGs Good for a One-shot”
This is something that bothers me endlessly, and lately there has been a few conversations or situations where the topic has come up and I’ve really decided to put my foot down for once and for all. It is no surprise in the geek circles I move, bards always get all the crap thrown down their way – ALL the memes in the internet are about bards did or didn’t. Bards are useless characters. Bards can’t fight. They can’t think either, cause you know, apparently the only stat they know how to use is something charisma related and sometimes not even that. Bards are no good in social situations, they certainly are not made for politics, or war…God damn it, so What Are Bards Good For?! :0
Well, guess what?! The true answer is Everything – IF you know how to use them.
It all comes down with how people play games, and how many, many people choose to play bards cause they think it would be cool and adventurous…or that is what they tell their mates. In reality these people ain’t got a clue and would just try to see if they can get away with the rock star behaviour, cause that seems like a legit enough connection to reality. This is the way everyone’s idea of a bard in an RPG looks a bit like Assurancetourix (which for some bizarre reason in the UK is called Cacofonix?! missing the joke btw, cause in French the name sounds like assurance tout risque o assurance tous risques – an all risk cover on your insurance policy…But hey…).
Admit it: you are the kind of horrible human being that just laughed and thought of a friend because of the many, many times something like that has happened in-game. Well let me tell you, if that how you think this works, you don’t know how to rock n roll – which for sure means you immediately do not qualify for the job!
Continue reading “To Bard or Not to Bard? 121 Guide on How to be The Cool Kid with thyne Lute”
Today I bring you the next post of Geek Etymology! If you missed my first steps into the past of our favourite geeky terminology then take a look here!
This time I will be tackling the mysterious origins of the word that we give to the power source of wizards and spellcasters, the very essence of magic: Mana! It’s in our name so I thought it was the obvious next choice. Unlike with the Paladin last time, there is far less actual etymology to follow with the evolution of the word, so I won’t be going down much of a rabbit hole this time. The origins of this word are however still rather interesting and maybe unexpected.
Continue reading “Geek Etymology – Mana”