RPG Campaigns and How They Come to an End

Sorry guys, Alex has been without internet for a fair few days so we have been a bit all over the place. That means you just have me again. Well, in any case, this post is partially inspired by the fact that, due to circumstances, I’ve had to start wrapping up my current RPG campaigns. Sadly, as you all may know because of experience or the memes that circulate the internet, there is nothing worse for a game group than adult life and timetables…it is just a nightmare. And it seems that it has come to that annoying point once again where enough of my players weren’t able to make the sessions, so I had a few options: reset, recycle, or stop. I was simply unwilling to go through with the latter: I like RPGs. I’ve been playing since I have memory. This is how I hang out with my friends, it’s a key element of my social life…I ain’t letting go that easy. I didn’t want to recycle the stories because we were simply too far into them, and I am not fond of reset button-nothingeverhappened/thosepeoplewerentthere/letsgo. So I decided to condense plot and wrap up. In this way the characters that were already out could get proper closure, and if we could keep on playing even with reduced numbers, the story-arch would be somewhat resolved and in a situation to carry through on different terms.

The only issue with this is that – sadly for my players – I had to be brutal. There was enough material for both campaigns to take easily another month or two of consistent game play. And they are not the sanest of people so they had created enough mud around them that this was never gonna be easy…So far in our game of Mythic Iceland there are only two player-characters that are not dead and could happily continue other plots. The rest…well, let’s see:

Continue reading “RPG Campaigns and How They Come to an End”

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4 Minijuegos de Rol Desternillantes – Estilo “One Shot”

Hoy os traigo una traducción de una entrada que escribió Alex hace un tiempo y que ha resultado muy popular. Se trata de un post sobre juegos de rol del tipo “one shot”: aquellos que se utilizan para solo una partida, y que suelen ser de carácter absurdo y humorístico. Y por supuesto, ya se ha encargado el de escoger 4 ejemplos que son, la verdad, ¡bastante estrambóticos!  Así que, aquí os dejo con ellos.

Alex nos empieza contando que lo mejor de estos juegos es que no se tarda lo mas mínimo en hacer personajes, y apenas tienen reglas, por tanto, se propician para partidas rápidas y de impromptu. Al ser tan compactos y fáciles de manejar, se hacen bastante llevaderos y su carácter super informal y descarado suele atraer a jugadores novatos: en vez de dar la impresión de que los juegos de rol con sistemas complicados que requieren matemáticas, matar cosas y subir de nivel. Simplemente nos presentan este pasatiempo de forma amena, teniendo muy en cuenta puntos clave de los juegos de rol como el trabajo en equipo, la resolución de problemas de forma innovativa, y por supuesto el pasárselo bien con tus colegas. Y ahora que ya tenéis claro de que va el tema, aquí os dejamos la selección de Alex:

Continue reading “4 Minijuegos de Rol Desternillantes – Estilo “One Shot””

Warhammer Fantasy Roleplay 4th Edition – A Quick Look

Recently the latest edition of the Warhammer Fantasy RPG was released, and with this being one of the two RPGs I’ve been looking forward to in recent years, I had to pick it up and have a look! I fully intend to play and perhaps run a game of this at some point in the future, but for now instead of a solid review I will share some of my initial thoughts and impressions.

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Now I’m not the most hardcore of Warhammer fans, I’ve never actually played Warhammer or any of the previous editions of the RPG, but since getting into a few of the videogames I’ve become more interested in the lore of Warhammer Fantasy. I say this because clearly this is an RPG based on previous versions. This 4th edition seems to have been based more heavily on the 1st and 2nd editions of the game, while clearly making many improvements. This is something of a revival for the system, as the 3rd edition made by Fantasy Flight Games was a complete departure from the mechanics of the previous two.

Having been published by Cubicle 7, a company I have grown very fond of, especially due to The One Ring RPG, I fully expected this book to have a great presentation and artwork. I wasn’t wrong, the layout is very clear, all the tables and little info boxes are easy to interpret. The book is crammed full of brilliant art, with something every few pages at least, but it doesn’t make things look messy or take over from the text too much. The art direction and some of the art is done by C7’s own Jon Hodgson whose style im very familiar with from the excellent art in The One Ring, and he does a similarly great job here even with such a different tone of fantasy aesthetic. In particular I love the character art done for each of the 64 careers you can choose from, all done in a suitably gritty and grimy style for Warhammer. I also like how the cover art for the book is clearly a callback to the cover of the first edition of the game from 1986. Overall the presentation really makes this a pleasure to read through. Continue reading “Warhammer Fantasy Roleplay 4th Edition – A Quick Look”

Geek Etymology – The Lich

Today I bring you yet another post in the Geek Etymology series. This time we will be exploring the origins behind the name of another fantasy creature: the lich! Credit goes to Lilly for the suggestion of this word.

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To start with, what exactly do we consider a lich to be today? It is generally described as an undead creature, usually a human corpse in various states of decay, from zombie-like to completely skeletal. The main distinction between a lich and other undead or zombies is its higher level of intellect and powerful magical abilities. Liches are usually formed from the bodies of powerful mages and sorcerers who use necromancy to cheat death and remain for eternity to continue growing their power and gaining knowledge. Another key feature of liches is that they keep their essence or soul separated from their body in a container, usually referred to as a phylactery. This is often used as a weakness that needs to be sought out by heroes looking to defeat the lich, especially in roleplaying games. . In nearly every fantasy setting in which liches appear, they are evil or at least antagonistic, although there are some exceptions. Continue reading “Geek Etymology – The Lich”

“Wouldn’t That Song Just Make a Great RPG?” Part 2

Hello everyone and welcome once again to ManaBurnt. Firstly I would like to apologise for our sudden quietness in the last week or so. With the snow hitting England “unexpectedly” apparently our internet connections are not prepared for the freezing cold – And I am still waiting for my WiFi to work as there was some serious damage done to the green box outside of our flat where the connection comes to?! In any case, I managed to steal someone else’s connection to bring you this: my part two on “Wouldn’t that song just make a great RPG?”. You can find part one here: https://manaburnt.wordpress.com/2017/10/22/wouldnt-that-song-just-make-a-great-rpg-tunes-lyrics-to-get-your-creative-juices-going/

 

I was trying this time to make it something other than metal. So then I started looking for other things, and even used them on RPGs we have had recently to test the effects of them. However, I am afraid that the metal component will still be strong with this one, but here are some other things 🙂 Continue reading ““Wouldn’t That Song Just Make a Great RPG?” Part 2″

Top 5 Podcasts de Juegos de Rol


Hola a todo el mundo. Hoy os traigo una traducción al español de una de las entradas de blog mas populares de Alex de 2017. En este post nos habla sobre diversos podcast de grupos que juegan a rol y sus recomendaciones para aquellos que este interesados en el tema. Así que, aquí vamos.

Si os gustan los juegos de rol pero vuestras circunstancias no os permiten jugar de forma regular, tal vez os guste saber que tenéis otra forma de quitar de mono rolero a través de podcasts. Okay, comprendo que esto simplemente es escuchar como otra gente juega a rol, pero al menos os podeis meter en el ambiente. Estos podcasts también pueden resultaros útiles para recaudar ideas para vuestras propias partidas. O, si tal vez nunca habéis tenido la ocasión de jugar, desde luego son un buen ejemplo para entender como lo hacen los pros. Mas o menos así fue como me metí yo en el ajo. Antes de empezar a jugar con mis amigos, quería saber como iba la historia pero no tenia forma de ver a otra gente jugar, y prácticamente de casualidad me tropecé con una grabación de ‘Critical Hit’. De esta forma, pude entender como funcionaba la cuarta edición de D&D, que es el sistema con el que empecé. Curiosamente, ‘Critical Hit’ no seria una de mis recomendaciones principales en la actualidad, pero por si alguno de vosotros estas interesado podéis encontrar su pagina web aquí HERE.

High Rollers D&D LINK

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Realmente esta recomendación que os voy a hacer ahora no es un podcast per se, si no, más bien un Twitch y serie de YouTube. Se llama High Rollers D&D y le llevan unos cuantos del grupo Yogscast de YouTube. No es ni la mas avanzada, espectacular o interesante de todas las de la lista, pero me encana el Master y es bastante divertida. La mayoría de los jugadores son primerizos, así que si no tenéis experiencia, tal vez esta os resulte más accesible. Este grupo juega utilizando la quinta edición de D&D que también me parece de las mejores para iniciarse y entender como funcionan los juegos de rol. También he de decir que la serie mejora con el tiempo, lo mismo que por personajes/jugadores, y se nota un incremento en la calidad de la producción, la historia y el roleo, así que dadle una oportunidad. Continue reading “Top 5 Podcasts de Juegos de Rol”

My Name is NPC#4 – Or Why You Should Give NPCs Actual Names

Just yesterday night, I returned to DMing the RPG Alex and I are working on, and that most of you would probably be aware of due to Alex’s magic with cartography and making pretty maps. Well, my post today will not have to do anything with this topic, but something I find that in RPGs is often taken for granted: NPCs. What would you actually do without your good friend Joe the Tavernier telling you that there are monsters attacking the caravans coming in and out of the settlement? Pretty much nothing. Although player interacting is – in my opinion – crucial for a good game, without the NPCs the DM would be 100% bored and the players most certainly lost. So today I am gonna dedicate the post to the many Joes and Daves you’ve encountered in many tales.

One thing that always fascinated me when I was little of the RPGs my parents played, was that my dad always had a quirky character waiting for something to happen in the story and mess up the party – I would love to say help out, but I probably don’t remember that well to confirm such thing….And the thing was that, although this was always my dad, these characters were never the same. Not one merchant was equal to another, nor where the Innkeepers always jolly or informative, neither were his villains always monsters. These were fully fleshed people with thoughts, emotions and agendas – the latter being perhaps the most important one. I believe this is how NPCs should be. The world your roam for your own personal reasons is full of other people, just because Jack didn’t turn up to play, it doesn’t mean that Kronk the Barbarian that you just helped out doesn’t get his 5 minutes of glory. Nevertheless, I find that a lot of people struggle making meaningful NPCs, and even worse, useful NPCs that help the story move forward and add to the narrative. Continue reading “My Name is NPC#4 – Or Why You Should Give NPCs Actual Names”