So a few weeks back we actually made it to the Terry Pratchett: His World exhibition at the Salisbury Museum (UK). I was a rather nice little exhibit that I think all of us enjoyed with delight – in fact I dare say it was almost a better experience because one of the crew had never read any Pratchett books or knew much on the subject. So in a very bizarre way, and given the context, the objects in the rooms allowed us to revisit some of our very favourite moments and ideas that surround the Discworld and the mind of one of our favourite fantasy authors. Certainly, a lot of the information was not new for us, but I think I was very nice seen it all streamlined in front of our eyes, unveiling a narrative we were familiar way, through a different lens. I think some of the highlights for me were:
-Seeing Sir Terry’s sword that was made out of the meteor he came across.
Today I bring you something I think is pretty cool: some golden gems drawn on the spot from some top Spanish comic book artist that are not given the creds they deserve outside of my home country. So this is a tribute to their genius and to Spanish comics. If you know anything about me (if you are reading this it is likely by this stage you know something) it should not come as a surprise that a comic book scholar owns things like this. What is surprising is the art work itself. These pieces have also interesting and sentimental stories attach to them, therefore I’ll give you some details about these stories, – and the comics themselves, of course!!
El Misterio del Capitán Nemo (2012) – Mathieu Gabella & Kenny Ruiz
This is actually the piece that started the collection. I first engaged with Kenny’s work when I was in college, with one of his most renown works to that moment: El Cazador de Rayos (The Lightning Hunter). An incredibly touching story about believe, technology, survival and the making of oneself. But this reinterpretation I guess you can call it of Captain Nemo was just amazing. I loved every single page. Although very much a villain, Nemo is fantastic. There is, I don’t know, I guess slight Jaffaresque essence to him that makes him a lovable evil in a way. So how did this end up with me? Well, my parents were living in Toledo at the time and they happened to go to the Feria del Libro in Madrid (Madrid’s bookfaire), where Kenny was doing some signings. That was like 4 years ago now (2013), so very shortly after the comic was actually released.
STRENGTH TO THE EMPIRE! STRENGTH TO THE NAVARR! I heard roar from my fellow players thrice, by the third time Podine was crying it out as loud as anyone. I had been roleplaying for 20 minutes by this point as I listened at the meeting my fellow Navarr countrymen and women held, speaking of many thing that brought pain in the last season. 3,000 civilians of our nation who had died from an invasion, to the tale of the Voice of our nation sacrificing himself to kill the heart of a new and terrifying threat. But under it all a stolid faith in the empire and each other.Continue reading “Intro to larping: Strength to The Empire!”→
Today we wanted to share with you guys a bit of our adventure to the exhibition that is currently at the O2 in London: Star Wars Identities. If you didn’t know about this thing but want to, here is the link to the web – Pues el otro día estuvimos en la exhibición de Star Wars Identities, y pensamos en mostraros que habíamos estado haciendo. Si no sabéis de que va la historia, aquí os ponemos el link de la página web: http://www.starwarsidentities.com
It was fun!! Yes, the entrance cost was high (£20 normal entry £15 if you can get a concession). But to be honest, we spent like 2 hours in there, and the experience itself is pretty unique. Now, let me say that this is not just a gallery where you go see Star Wars stuff like props and the like. Yes, there is some of that – pictures just further down – but this is also an interactive gallery where you create your own Star Wars character! As you come in they give you like an audio guide that activates in certain areas to accompany certain TV screens giving you info on either the Star Wars universe or the character creation process to guide you through this journey. You are also given this strange wrist band that allows you to interact with some of the stations and creates your own profile for your character. Therefore, whether you are a big Star Wars fan, or someone who likes the franchise, or you are just looking out for a different thing to do, or maybe something to do with the kids, give this a go.
Estuvo divertido la verdad (la entrada cuesta un pico, £20 libras, £15 si puedes sacar ticket reducido tipo carnet estudiante), pero nos tiramos ahí dos horas enteras, y la experiencia es que es bastante distinta, por tanto, creo que mereció la pena. No es simplemente una galería a la que vas a ver maquetas y ese tipo de cosas sobre el universo de Star Wars – también lo hay – ¡pero al mismo tiempo te ofrecen una aventura interactiva en la que creas tu propio personaje! En la entrada te dan una especie de audio guía que se activa en determinadas paradas para acompañar lo que te ensenas en una pantalla sobre Star Wars o sobre el proceso de crear un personaje. También te dan una especie de pulsera tecnológica que te permite interactuar con las paradas donde tienes que determinar ciertos aspectos de tu alter ego. Así que como veréis esto es tanto para grandes como chicos, super fans y gente que simplemente busca algo interesante que hacer.
So, what comes next is showing you bits of the exhibition as well as the character creation process and what I came out with. Y nada más que dejaros aquí con algunas fotos y videos que hicimos durante nuestra peque aventura 🙂
So today we bring you a lovely chat we had with the guys at Burning Games! You all know them, don’t you? I mean you probably have been eyes-wide open looking out for their new Kickstarter: the Faith RPG core book!! In case you didn’t know, and you are new to this, then let me give you a pointer…
In any case, the team at Burning Games took some time out of their super busy schedule to share some stuff with us so we could share it with you. So here it is. We hope you enjoy it, and we hope that you support them in their next amazing enterprise, because it’s gonna rock! 🙂
-This may sound like a bizarre question, but what was first, the egg or the chicken? And with that I mean FAITH or Ether Wars? We are all aware that obviously FAITH came out first. But during the creation process, while you guys were working things out, were there things that perhaps have actually become part of Ether Wars that you originally designed for FAITH or vice versa? We appreciate circumstances sometimes do not allow for projects to work at the speed one would like them to. Was Ether Wars in that case very much a spin-off FAITH, or was there some overlap/parallel creation, or even backwards creative process.
Actually the story in this one is a bit different. Ether Wars is published by us, but we are not the game designers. Such honor belongs to Álvaro and Javier, two friends who tried to fund Ether Wars on Kickstarter on 2015, but sadly didn’t make it. We met them at a local convention in Santander, Spain, and fell in love with the game. We thought it would be a great idea to try to bring it to crowdfunding again, and take advantage of everything we had learnt with our past experience. Thus, Ether Wars and Faith have nothing in common lore-wise.
We did entertain the idea of making the game canon, changing its lore to make it fit within the Faith universe, but we abandoned the proposition. There will be board games based on Faith, but they will be custom-made. Corball will likely be the first one.
-How does one jump from and RPG to a board game? For many of us perhaps the connection is obvious, and many board game players are also into RPGs, but it is not necessarily a natural connection. So what actually drove you to want to make first and rpg, then a board game? And did the experience of your first project help to create a clearer path for the later? Are there any specific issues you had with FAITH that you tried to avoid at all costs with Ether Wars?
When we first entertained the idea of creating a games company some years ago, it was crystal clear for us that we wanted to do all sorts of games: board games, roleplaying games, and even video games. FAITH happened to be the idea that was most developed and in which we saw the highest potential, and decided it would be our first project. That’s why Ether Wars was a very important Kickstarter campaign for us: if it were successful, it would bring us a step closer to being a real game publisher, and not just “the guys who did FAITH.”
The two Faith Kickstarters had a big impact on how we handled the Ether Wars campaign. We’ve learnt how to communicate with our backers, how to contact the press, and how to deal with manufacturers. And yet we did so many things that we’d like to improve! It’s an ongoing learning process, and one that we are immensely enjoying.
There’s one thing that we keep struggling with: currency exchange rates. Twice in a row we’ve been hit by drastic shifts in the currency markets, the latest one thanks to the Brexit. With a very delicate political situation everywhere, it seems that we’ll have to include these potential issues in our plans. You can’t be too careful!
-Thank you for speding some time talking with us James, we really appreciate it as we know you are super busy drawing away like a mad man. So if you wouldn’t mind, to start with, could you tell our readers about what drove you to drawing: why did you choose this path, and how have you pursued your education: courses, experiences, self teaching etc.
I think what’s interesting about this path, is that I didn’t initially choose it. I went to a technical college before going to SCAD (Savannah College of Art and Design) for an accelerated degree in Animation and Concept Development. What I didn’t anticipate was that the “Concept Development” part meant being trained for digital artwork for the creation of concept art. Up to that point, I barely drew at all! Learning it can be summed up by practice, and tremendous failure at first. I even had a teacher sit me down once and tell me to focus on 3D Animation over the Concept Art just because I wasn’t having much success with it. Doing it over and over and over again is what got me to where I am now, and 90% of it was on my own time through self-teaching and practice outside of class.
-Where do you get your inspiration from? Do you have any artists that you admire and do they impact your work?
Happy Birthday to us 🙂 First of all we would like to thank all of our followers, readers and fans for their support over the last year. It has been truly wonderful and we owe you big time. So for that purpose, we have got in touch with some cool people we know…And today we bring you our own very interview with game developer Brandon Rollins!! In case you are not acquainted with the man, Brandon is the amazing game developer of the card game War Co. We met over Twitter, and we have built a relation with him over the last year. He is a super funny guy, and very committed to his project, always willing to chat with other people about games.
And now, what you actually want to read about: Brandon, himself and his project.
Tell us Brandon, why board games? What made you want to be a game developer and how did this all begin?
The earliest version of War Co. goes back to when I was 11 years old and watching Yu-Gi-Oh! on TV. I created my own game based on how I thought TCGs worked based on the TV show.
I’ve had a fascination with games since I was very young, but serious game development is something I only got into recently. I asked myself “why don’t I finish what I started a long time ago?” As heretical as it sounds, getting into modern board games was actually a result of being a designer first, not the other way around. Believe me, I was stunned at just how incredible the board game community has become in the last decade!