Hello guys today I am bringing you a post that will be comparing two different board games: Sagrada and Azul. Now that I have played them both, I can sincerely say that these are wonderful games. However there is a couple of things that I wanted to discuss and that I think is where the choice of game comes into in to play (at least for me), if I were to buy one of them – no, I currently do not own, either but have access to them via my gaming network. So here are my thoughts.
Thematically speaking, they are similar in the sense that the game mechanic involves picking up the tiles, or dice in the case of Sagrada, and making up a pattern in the shape of a grid that will score you points according to the rules at the end of the game. Interestingly, while I didn’t have a clue who would end up winning the game playing Sagrada, it became very easy to establish at round 3 give or take, who was clearly ahead in Azul. I think it has something to do with the fact that in Azul there are no further mechanics other than tile placement, whilst in Sagrada we have the cards and tools that you can use to change the dice or the scoring. But then I know people who didn’t have a clue the other way around, so hhhmmm.
I guess that what I’m trying to say is that, in a way I feel that Sagrada offers more possibilities in terms of the gameplay and the dynamic between the players, whilst in Azul it seemed when someone takes the lead it can become difficult to take that away from them, other than everyone conspiring against that player. At the same time it felt that if I was looking to trump the others I wasn’t scoring what I wanted…perhaps the idea is to find a fine balance or have 0 strategy and go with the flow…not sure on that one 🤔 Continue reading “Tactility Board Masters: Azul V Sagrada”→
On the 2nd of February (2019), some of my friends and I ended up in Portsmouth with the intention to go to the game fest at the Guildhall… but our plans changed, and there are 0 regrets because our visit to DICE: Board Game Lounge in Portsmouth was more than pleasant! I am gonna make a very strong statement here guys, but i wholeheartedly believe this establishment is the best of its kind in the South of England – granted we haven’t been to All board game venues, but, hear me out. I will use points of comparison with our local BITC in Southampton and the big name in London – Draughts. Having been to either of these several times, and knowing that of course their audiences are slightly different, I think DICE have actually managed to find a very happy medium which makes their success apparent.
For starters, DICE has several aspects of the business which we approve of: you have the facilities to play board games, they have a bar, a shop, and seemingly a good set of activities throughout the week. We were stupid enough to not book a table – plans! Silly! I know – so please if you are reading this make sure that you book through their page or Facebook which is: https://en-gb.facebook.com/diceportsmouth/ And you will think reserving a table sounds pretentious, but nuh huh! It gets so busy! particularly during the weekend. And you can understand why very easily.
Greetings humans! Today I bring you an update about something I never thought I would find myself writing about, but as we all know, those who venture into the warp end up suffering from both insanity and corruption! In any case, look, I am just now playing regularly (and with this I mean daily!) this silly game. It is called Love Nikki, done by Elex games and you can download the app from the Google Play store free of charge. So yeah, it is a phone game, alright? I have never before been interested in one of these things. I found they were money grabs and just time-consuming, unnecessary things. But oh boy, all it took was a couple of my friends talking over it and a very, very dull and boring day at my previous job where I literally had nothing to do all day and had next to 0 customers for finding myself in need of some cheap and easy entertainment. That’s how it started. Then I found that I could kill some time in my super tedious train journey in the morning and on my back from work in the afternoon. And to this day, since roughly the end of October 2018, here I am, checking on my Nikki shenanigans in the bus and during my break.
So what is this game about? Well, to its credit, it is a very pretty fashion game. The art style is anime like, and in comparison with some other games of the same genre, I must say the graphics are Simply So Much Better – it doesn’t look cheesy or cheaply made. There has clearly been a lot of effort and dedication put into this and it shows with beautiful clothes, models and backgrounds. The user interface is very well done too, the game hardly ever crashes and it is idiot proof. What else do you want? But the thing that surprises me most, as much as i don’t actually pay much attention to it, is that there is a whole lore written behind the world in which Nikki goes on a quest to become the best stylist in Miraland. There are different realms, all with very specific fashion styles and thoroughly developed characters with personalities and background that take Nikki through this journey. I had never seen a game of these characteristics invest that much on this aspect. And, as much as like with all these games, there is a component of micro transactions and memberships to obtain more resources, I found that without spending 0 money, I advance in the game without any issues. I do not feel hindered by the fact that I am not spending, because the game is balance! They have weekly and monthly special events where simply by taking part – and logging in daily – you get special rewards, being this in-game currency or more clothes and accessories. the fact that you do not have unlimited resources makes it easy to put down the game, and dedicate to it a limited amount of time so that it is still enjoyable without it taking over your life. And even if you wanted to carry on playing forever, there is a free dress up section where – without advancing the story or your quests – you can try out and design different outfits for your gameplay.
Now, I must tell you – without wanting to brag – I am pretty good at this game. And I think it all has to do with the fact that, at the end of the day, as much as this is a fashion game and you should be looking at making cute little outfits for Nikki whilst acquiring experience, it all comes down to identifying patterns and establishing combos. All the pieces of clothing have different aspects that are rated accordingly to make them suitable within certain trends or styles. Therefore, by looking up and considering these details, scoring high is relatively easy. I must admit, that sometimes, particularly if it is a difficult mission – like a specific names outfit you need to pout together, or a combo that isn’t easily accessible – I don’t even care if Nikki looks like something out of a series B horror movie. If the items score on the right categories and she looks like a collage of my drawings when I was 4 years old (…or you know, 27. years old too, haven’t improved that much!) That Is Okay.
Happy new Year everyone – and apologies for the quiet last few weeks: Alex and I have been super ill and with the Xmas holidays it all clashed together. In any case, today I come to talk briefly about an anime Netflix has going on at the moment and that caught me 100% by surprise. I think a fair few of them would be right onto this. It is called GOKUDOLLS (or Back Street Girls as it is known in the English-speaking world), and it is one of the most bizarre things I’ve seen in a long time!!
I am not bringing you something exotic today, but rather sharing my experience of how I have come to terms that I am for good – or at least until the game changes and Wizards rethinks its strategy…so probably eternities from now – getting rid of my Magic: The Gathering collection. Sad as it is, the truth is I am not really invested in the hobby any more: I have pretty much ignored the last 2 sets of the game, and even before that, I was mostly making decks that I wanted to play with and nothing to do with whether they’d be tournament legal or not. Plus, after a while cards take a fair amount of space, so I needed to clear some of this. In addition, the sudden turn of events for Netrunner earlier on this year has also meant I am saying bye-bye to most o my cardboard crack.
I literally just went to see Venom this weekend gone. And, I tell ya, I came out of the movie thinking: ” Why were people so bloody annoying and judgy?!”. I will be honest, I didn’t have the greatest expectations because I am never 100% on board with the adaptations of Marvel stuff to movies (just my personal opinion!). The Spiderman universe, however, has always been one of my favourites, and I have religiously followed it – therefore Venom wasn’t gonna be left out. I have always had a dear love for symbiotes (in fact, writing a paper related about this! Keep your eyes peeled if you’re interested), and thought that the CGI looked good from the trailers. Plus Tom Hardy…when has be not been excellent? So off I go to see Venom…Continue reading “What Was the Fuss with Venom and What Happened with Daredevil?”→
Sorry guys, Alex has been without internet for a fair few days so we have been a bit all over the place. That means you just have me again. Well, in any case, this post is partially inspired by the fact that, due to circumstances, I’ve had to start wrapping up my current RPG campaigns. Sadly, as you all may know because of experience or the memes that circulate the internet, there is nothing worse for a game group than adult life and timetables…it is just a nightmare. And it seems that it has come to that annoying point once again where enough of my players weren’t able to make the sessions, so I had a few options: reset, recycle, or stop. I was simply unwilling to go through with the latter: I like RPGs. I’ve been playing since I have memory. This is how I hang out with my friends, it’s a key element of my social life…I ain’t letting go that easy. I didn’t want to recycle the stories because we were simply too far into them, and I am not fond of reset button-nothingeverhappened/thosepeoplewerentthere/letsgo. So I decided to condense plot and wrap up. In this way the characters that were already out could get proper closure, and if we could keep on playing even with reduced numbers, the story-arch would be somewhat resolved and in a situation to carry through on different terms.
The only issue with this is that – sadly for my players – I had to be brutal. There was enough material for both campaigns to take easily another month or two of consistent game play. And they are not the sanest of people so they had created enough mud around them that this was never gonna be easy…So far in our game of Mythic Iceland there are only two player-characters that are not dead and could happily continue other plots. The rest…well, let’s see: