Back again with another podcast! This time we have a special interview episode.
Today we’re talking to Jon Gibbons, the original creator and artist behind ‘The After’, an upcoming post-apocalypse RPG using the Savage Worlds system. It looks really good!
Check out the quick start guide: https://www.drivethrurpg.com/product/…
Keep up to date on the game here: https://www.facebook.com/TheAfterRPG
Check out Jon’s awesome art here: https://www.artstation.com/jongibbons
Or here: https://www.deviantart.com/jongibbons
There are some audio issues around the 35 minute mark, but they clear up after a few minutes, apologies if it’s hard to understand!
The second episode of our podcast is here already! with some awesome geeky chat ready to be beamed straight into your brain… via your ears.
This episode features guests Nick and Nik! alongside our friend Mike returning from episode 1. Our chat is slightly more focused this time, it’s all about board games!
Be sure to check out Nick’s RPG publishing company, Owlman Press: https://www.facebook.com/OwlmanPress/
And keep an eye out for the release of Nik’s new board game, The King of all Bards: https://www.facebook.com/kingofallbards/
Here we have the first episode of our new Manaburnt Podcast!
The aim here is to just have some informal chats with interesting geeky people, and see what comes of it! For this episode Lilly and Myself are joined by our friends Mike and Jaq. We kick things off with an impromptu chat about fencing, of all things, before getting onto RPGs and Superhero Comics, and then both combined!
Links for the the RPGs discussed
Necessary Evil: https://www.drivethrurpg.com/product/…
Hope you enjoy, and thanks for listening!
Here I am again looking through obscure RPG books that cover a specific criteria. Last time I was looking for WW2 RPGs, and before that I was after RPG systems that featured realistic medieval combat. So this time I’m going for something a little similar to both, and that is realistic modern combat. What differs these games from the WW2 ones I found will be that they are either a more general rules system without being too tied into the historical setting, and if not, they have some particularly good ideas I like that can easily be adapted to whatever setting the GM likes.
So what am I looking for in a modern combat game? Well for a start they need to have rules that fit the weapons. I don’t want to see anything where you can take multiple, or really any shots and not have to worry. This means that most things with a simple HP pool and quick healing are out. Obviously combat is about much more than just being able to shoot enemies while avoiding being shot, so on top of this I need to see some rules based around psychology and the mental state of the characters in play. This needs to go further than a simple deteriorating pool as well, because there are multiple factors at work which affect the use of many real world tactics, suppressing fire for example, that I would love to see take place in a game. Continue reading “Realistic Modern Combat RPGs”
Rockstar’s latest and greatest open world masterpiece came out just a few weeks ago, and like many people who picked it up straight away, I haven’t been able to stop playing it since. So seeing as I haven’t managed to play or do anything else lately, I guess it makes sense to write something about it!
The game is pretty much everything I hoped it would be. It’s a huge, yet deep open world that contains an excellent main plot, great characters, tons to do without being grindy, and it looks, feels and practically smells fantastic. There’s so much going on that I don’t think I’ll be able to properly review it, even the professional games media’s coverage of the game ended up being more rambling chats about various aspects rather than structured reviews. So instead for now I’m going to focus on my favourite thing about the game; its details. Continue reading “Red Dead Redemption II – Why I Love the Detail”
Recently the latest edition of the Warhammer Fantasy RPG was released, and with this being one of the two RPGs I’ve been looking forward to in recent years, I had to pick it up and have a look! I fully intend to play and perhaps run a game of this at some point in the future, but for now instead of a solid review I will share some of my initial thoughts and impressions.
Now I’m not the most hardcore of Warhammer fans, I’ve never actually played Warhammer or any of the previous editions of the RPG, but since getting into a few of the videogames I’ve become more interested in the lore of Warhammer Fantasy. I say this because clearly this is an RPG based on previous versions. This 4th edition seems to have been based more heavily on the 1st and 2nd editions of the game, while clearly making many improvements. This is something of a revival for the system, as the 3rd edition made by Fantasy Flight Games was a complete departure from the mechanics of the previous two.
Having been published by Cubicle 7, a company I have grown very fond of, especially due to The One Ring RPG, I fully expected this book to have a great presentation and artwork. I wasn’t wrong, the layout is very clear, all the tables and little info boxes are easy to interpret. The book is crammed full of brilliant art, with something every few pages at least, but it doesn’t make things look messy or take over from the text too much. The art direction and some of the art is done by C7’s own Jon Hodgson whose style im very familiar with from the excellent art in The One Ring, and he does a similarly great job here even with such a different tone of fantasy aesthetic. In particular I love the character art done for each of the 64 careers you can choose from, all done in a suitably gritty and grimy style for Warhammer. I also like how the cover art for the book is clearly a callback to the cover of the first edition of the game from 1986. Overall the presentation really makes this a pleasure to read through. Continue reading “Warhammer Fantasy Roleplay 4th Edition – A Quick Look”