The Manaburnt Podcast – Episode 4

After being a bit quiet for a month, we’re back with another podcast!

Our friend Nik is joining us again to talk about videogames of the past, present and future. There’s also some sneaky off-topic chat about a tabletop RPG, we can’t help ourselves.

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The Manaburnt Podcast – Episode 3: The After

Back again with another podcast! This time we have a special interview episode.

Today we’re talking to Jon Gibbons, the original creator and artist behind ‘The After’, an upcoming post-apocalypse RPG using the Savage Worlds system. It looks really good!

Check out the quick start guide: https://www.drivethrurpg.com/product/…

Keep up to date on the game here: https://www.facebook.com/TheAfterRPG

Check out Jon’s awesome art here: https://www.artstation.com/jongibbons
Or here: https://www.deviantart.com/jongibbons

There are some audio issues around the 35 minute mark, but they clear up after a few minutes, apologies if it’s hard to understand!

The Manaburnt Podcast – Episode 2

The second episode of our podcast is here already! with some awesome geeky chat ready to be beamed straight into your brain… via your ears.

This episode features guests Nick and Nik! alongside our friend Mike returning from episode 1. Our chat is slightly more focused this time, it’s all about board games!

Be sure to check out Nick’s RPG publishing company, Owlman Press: https://www.facebook.com/OwlmanPress/

And keep an eye out for the release of Nik’s new board game, The King of all Bards: https://www.facebook.com/kingofallbards/

The Manaburnt Podcast – Episode 1

Here we have the first episode of our new Manaburnt Podcast! 

The aim here is to just have some informal chats with interesting geeky people, and see what comes of it! For this episode Lilly and Myself are joined by our friends Mike and Jaq. We kick things off with an impromptu chat about fencing, of all things, before getting onto RPGs and Superhero Comics, and then both combined!

Links for the the RPGs discussed
Symbaroum: https://www.modiphius.net/collections…
Superworld: https://www.drivethrurpg.com/product/…
Necessary Evil: https://www.drivethrurpg.com/product/…

Hope you enjoy, and thanks for listening!

Ancient and Medieval Board games

Here’s a new post I wrote for our History blog at W.U HSTRY. The wonderful combination of History and Board Games doesn’t get much better!

W.U Hstry

Board games have been a part of human society for thousands of years, and although most of them have been lost to the ages, there are still plenty that have survived either in some physical form, or described. Archaeological finds of various game boards and pieces that we may never know the rules to can be an interesting if frustrating source, but the combination of games that have survived to the modern day, written sources and artwork can often reveal how many of these old games are played. There is evidence to show that all levels of society would have enjoyed gaming in various forms, be you rich or poor, educated or not, old or young.

There are many examples in recorded history of people playing board games, such as Romans sitting in the forum playing Ludus Latrunculorum, Monks in Gloucester Cathedral playing Fox and Geese in their cloister…

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Realistic Modern Combat RPGs

Here I am again looking through obscure RPG books that cover a specific criteria. Last time I was looking for WW2 RPGs, and before that I was after RPG systems that featured realistic medieval combat. So this time I’m going for something a little similar to both, and that is realistic modern combat. What differs these games from the WW2 ones I found will be that they are either a more general rules system without being too tied into the historical setting, and if not, they have some particularly good ideas I like that can easily be adapted to whatever setting the GM likes.

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So what am I looking for in a modern combat game? Well for a start they need to have rules that fit the weapons. I don’t want to see anything where you can take multiple, or really any shots and not have to worry. This means that most things with a simple HP pool and quick healing are out. Obviously combat is about much more than just being able to shoot enemies while avoiding being shot, so on top of this I need to see some rules based around psychology and the mental state of the characters in play. This needs to go further than a simple deteriorating pool as well, because there are multiple factors at work which affect the use of many real world tactics, suppressing fire for example, that I would love to see take place in a game. Continue reading “Realistic Modern Combat RPGs”

Red Dead Redemption II – Why I Love the Detail

Rockstar’s latest and greatest open world masterpiece came out just a few weeks ago, and like many people who picked it up straight away, I haven’t been able to stop playing it since. So seeing as I haven’t managed to play or do anything else lately, I guess it makes sense to write something about it!

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The game is pretty much everything I hoped it would be. It’s a huge, yet deep open world that contains an excellent main plot, great characters, tons to do without being grindy, and it looks, feels and practically smells fantastic. There’s so much going on that I don’t think I’ll be able to properly review it, even the professional games media’s coverage of the game ended up being more rambling chats about various aspects rather than structured reviews. So instead for now I’m going to focus on my favourite thing about the game; its details. Continue reading “Red Dead Redemption II – Why I Love the Detail”