Back again with another podcast! This time we have a special interview episode.
Today we’re talking to Jon Gibbons, the original creator and artist behind ‘The After’, an upcoming post-apocalypse RPG using the Savage Worlds system. It looks really good!
Check out the quick start guide: https://www.drivethrurpg.com/product/…
Keep up to date on the game here: https://www.facebook.com/TheAfterRPG
Check out Jon’s awesome art here: https://www.artstation.com/jongibbons
Or here: https://www.deviantart.com/jongibbons
There are some audio issues around the 35 minute mark, but they clear up after a few minutes, apologies if it’s hard to understand!
The second episode of our podcast is here already! with some awesome geeky chat ready to be beamed straight into your brain… via your ears.
This episode features guests Nick and Nik! alongside our friend Mike returning from episode 1. Our chat is slightly more focused this time, it’s all about board games!
Be sure to check out Nick’s RPG publishing company, Owlman Press: https://www.facebook.com/OwlmanPress/
And keep an eye out for the release of Nik’s new board game, The King of all Bards: https://www.facebook.com/kingofallbards/
Hello guys today I am bringing you a post that will be comparing two different board games: Sagrada and Azul. Now that I have played them both, I can sincerely say that these are wonderful games. However there is a couple of things that I wanted to discuss and that I think is where the choice of game comes into in to play (at least for me), if I were to buy one of them – no, I currently do not own, either but have access to them via my gaming network. So here are my thoughts.
Thematically speaking, they are similar in the sense that the game mechanic involves picking up the tiles, or dice in the case of Sagrada, and making up a pattern in the shape of a grid that will score you points according to the rules at the end of the game. Interestingly, while I didn’t have a clue who would end up winning the game playing Sagrada, it became very easy to establish at round 3 give or take, who was clearly ahead in Azul. I think it has something to do with the fact that in Azul there are no further mechanics other than tile placement, whilst in Sagrada we have the cards and tools that you can use to change the dice or the scoring. But then I know people who didn’t have a clue the other way around, so hhhmmm.
I guess that what I’m trying to say is that, in a way I feel that Sagrada offers more possibilities in terms of the gameplay and the dynamic between the players, whilst in Azul it seemed when someone takes the lead it can become difficult to take that away from them, other than everyone conspiring against that player. At the same time it felt that if I was looking to trump the others I wasn’t scoring what I wanted…perhaps the idea is to find a fine balance or have 0 strategy and go with the flow…not sure on that one 🤔 Continue reading “Tactility Board Masters: Azul V Sagrada”