Medieval Spawn and Witchblade – first taste of the mainstream lines in a long while!

Ok so today I bring you something that perhaps will be a bit bizarre for me. You know how I don’t really follow these days much of their mainstream coming book lines? Well! The thing is just a couple of months ago – in fact to be precise as of May this year – Image decided to do a wonderful mashup of two of their main characters I love: SPAWN and Witchblade. And I have been thoroughly enjoying this so far – I think I am one number behind, but even so. The thing is mediaeval or dark ages spawn was always cool with you know the metal armour, weapons, the cape that flows like an absolute badass that sometimes you don’t really get the texture of it quite right in the more modern comic storylines. And of course Witchblade has always been cool through and through, no matter what – she’s awesome. And simply because of the very nature of the Witchblade and and how this evolves and interacts with the user this fits perfectly into the medieval setting. It just draws you in: armour, metal, shine, grip, monsters, death, Darkness – you know the drill.

So, of course I was not expecting it would disappoint, not at all, but I was certainly curious to see how they were going to take it because, well, the personalities of SPAWN and Witchblade could be somewhat conflicting and I wasn’t entirely sure of exactly what excuse they were going to give for the characters to join up storylines. And perhaps – as far as my reading goes – this is my hardest criticism. The first volume essentially tells you the story as to how SPAWN appears in this mediaeval setting which, by the way, doesn’t have any specific real Middle Ages locations to it. They leave it fairly vague which I’m cool with cause, you know, the scenery and the characters scream medieval of some form and that works. (You don’t really need to know the exact world/timeline names and background, the bits and bobs suffice if you see what I mean). The second volume is specifically dedicated to explaining how which plate comes into this story, which is fair, but because of the ascetics and introduction of both characters at separate stages, it is not the easiest thing to relate and assume they are in the same place/time/story. There is one only thing that ties them up together which is the presence of this particular villain, but that’s about it. In my opinion, perhaps it would have worked out better if instead of splitting them in #1 SPAWN #2 Witchblade, they would have put them together. I think it would have made it flow a bit better just so the reader could actually understand that these two storylines are happening in parallel correlation to each other. That is really that one thing that I thought “hmm, okay, I guess”. Well, that and the fact that, unlike in the case of Witchblade, you do not get a clear definite reason and to why and how is SPAWN here. (Neither at the end of either volume which I found a bit irritating but that could be the completionist in me…plus, like I said, one volume behind…though if I have to wait for #3 to get what I perceive to be an important part of the story…it better be decent plot development…anyway, I ramble!).

In any case, I think it’s pretty cool and I am really enjoying it. I really like the art work: but that is obvious, you know, a classic Brian Haberlin piece. He is a legend and has developed this aesthetic over years. I believe it’s the reason why it fits the medieval setting so well: not because of the dark and gloomy feel, which we could agree to a point to be cliche. But I think he adds to that romantic, stoic, hard core valiant epicness, full of blues and shiny silvers and golds. The balance and contrast in colour is delightful, even in scenes where you could get a certain feeling of monochromatic look, everything is distinct, and outlined to fit together harmoniously. In fact, at stages the general graphic composition starts reminding me of videogames of a fantasy setting – I’m particularly thinking of Skyrim here. It is difficult to explain without showing you the pictures, so just go buy the thing. The other thing that I liked was that with just a few lines of succinct and precise text, all the characters are well defined and understood. There is a bit of.an archetypal thing going on in that regards, but it does suit the genre and makes good use of tropes and motives in the medieval/fantasy sphere so, it works 🙂

Therefore, if you want something current, mainstream, and yet with a twist to read and enjoy visually, go get ’em Medieval Spawn and Witchblade – and then drop by tell me what you think.

Advertisements

Old Games I Want a Sequel To: Shadow of Rome

You ever think about those old games you used to play and wonder what happened to them? Maybe you wonder why there was never a sequel, or what the dev team moved onto. They probably never sold enough copies, went out of business, or got consumed by one of the giant publishers (probably EA…). But we can at least dream about them! And that’s what I intend to do right here. Somet of games from the past that I always wished for a sequel to actually came true, but they almost never meet expectations (Star Wars: Battlefront…), so what I really want is probably just a remaster of old games so I can play them again with better controls and modern graphics. Instead for now I will make do with some good old fashioned reminiscing!

51H2J80TC7L._SY445_The first game I decided to talk about in this topic had to be Shadow of Rome. A historically themed hack and slash / stealth game made by Capcom in 2005, one year before the PS3 but still a height of the PS2 era. This is a game that I find creeping into my mind on a regular basis, worryingly often actually. I think it was an absolute gem, and yet I’ve never met anyone else that has played or even heard of it. Continue reading “Old Games I Want a Sequel To: Shadow of Rome”

Mas Juegos Para Lilly: Nuevas Adquisiciones

Hola gente! Hemos estado de vacaciones pero ya estamos de vuelta con mas posts. Hoy vengo a poneros al día con juegos nuevos que he adquirido gracias a mi cumple que fue hace un par de semanas. Así que os traigo un comentario rápido sobre estos jueguillos y lo que me han parecido.

El primero que se sumo a mi lista fue Tsuro: ya se que llega muy, muy tarde a la colección pero, la cosa es que en el Reino Unido, conseguir una copia nueva de este juego no es siempre fácil, y el precio ha fluctuado demasiado como para lanzarse a por ello – creo que en los últimos 24 meses he visto copias desde £19.00 hasta £30.00…Y ya lo siento mucho, pero 30 pavos por Tsuro me parece una barbaridad, por mucho que me guste. No creo que el nivel de producción, diseño y estética de este juego merezca tanto dinero, particularmente teniendo en cuenta que lleva ya en el mercado mucho tiempo. Por tanto, y a pesar de haber jugado chiquicientas veces, pues ha tardado lo suyo en sumarse al conjunto. Ya lo he sacado del precinto, estrenado y todo, y sigo invicta, así que mi record continua 😀 Para aquellos que tengan dudas o estén buscando motivos para probar o comprar Tsuro, aquí os dejo los motivos por los que a mi me gusta: lo principal es que es super fácil de jugar, apenas tiene reglas, y tiene capacidad hasta 8 jugadores, pero funciona bien con el mínimo que son 2. Siempre y cuando tengas un mínimo de visión espacial y sepas seguir el lio de líneas que forman el camino de tu dragón, lo tienes hecho. La partida mas larga que he jugado no llega a los 30 minutos, por tanto esta bien para calentar motores en una mega timba o por si no tienes mucho tiempo libre.

Continue reading “Mas Juegos Para Lilly: Nuevas Adquisiciones”

New Games for the Shelves and Quick Thoughts on Them

Hello everyone! We have been away on holiday but we are back with more. Hope the wait hasn’t been too terrible. Today, I’ll give you a quick talk of some new board games I have acquired recently as it was my birthday and you know, geek crack prevails 😀

One of the games I was bought was Tsuro. I have played the game around a trillion times, but I simply did not own a copy – and actually in case you didn’t know, the price of Tsuro has fluctuated so much lately that attempting to get a new copy of the game was sometimes unthinkable. I think in the last year or so I’ve seen copies go (unopened) from anything between £18.00 which is reasonable, to £30.00 – not so much….You know, I love the game and it is great fun, but considering it’s age and the fact that, well, it is not like a very high-end production – it is essentially a board and some tokens, 30 quid seemed a little bit too much. Nonetheless, it is now on my self and I am very happy about this. One of the reasons why I love his game is because it is dead easy: tile per turn, move your dragon through the path, try to stay in the board, done. It also caters for up to 8 players, but it is equally fun with two and it doesn’t take long, so it is overall a nice little game to have – Happy Lilly is Happy with the spaghetti twists of doom and wisdom. Also, this far, I remain victorious 😉

Continue reading “New Games for the Shelves and Quick Thoughts on Them”