Today I am just going down memory lane to share some of earliest memories of video games. I was really lucky because, due to a family member who happen to get into the electronics industry at the right moment in time in Spain – you know back in the day – my household, despite being rather modest, always had cool things like computers and the likes. My parents, as the geeks they were, of course had a machine in their room (years later in the living room) where they nerded out in front of the computer screen for hours on end. I remember them being very keen of the very first Civilization, and me watching them play. Dad would always be scheming with diplomacy and commerce, mum on the other hand…What can I say, that woman and the Aztecs were just meant to be, and whilst everyone else had spears, she was killing with laser guns and stuff like that, cause you know, she was just Better… Both my parents were fond of strategy games, though dad preferred the more militaristic ones, whilst mum was more in tune with resource management and tycoons. But there was one thing mum loved and was kick ass and that certainly had an impact in the game I learnt to love: platformer. I remember one of the very first games I ever played was Rayman series…And I failed miserably.
Continue reading “Videogame Childhood – My Earliest PC Gaming Experience”
After following the development of this game since it’s Kickstarter campaign a few years ago, Kingdom Come: Deliverance was finally released last month, and it does not disappoint! Being a huge nerd for history, especially medieval history, and even more especially medieval arms and armour, I’ve been wanting a game like this for a long long time.
The game is set in a very specific historical setting, which helps bring more authenticity to the location and details, as something much larger would be too difficult to get right. So the game is set in a small part of Bohemia ( in the modern day Czech Republic), which is within the Holy Roman Empire, in 1403. The game also features a fairly linear narrative and a set player character, which despite being a definite limit on roleplaying potential in some aspects, this too helps the game focus on more details within the freedom it does provide. Really this is one of the main appeals of the game; the details. It sets out to be a very focused experience, and I believe it succeeds in that. Continue reading “Kingdom Come: Deliverance – More Of This Please”
Hello everyone and welcome once again to ManaBurnt. Firstly I would like to apologise for our sudden quietness in the last week or so. With the snow hitting England “unexpectedly” apparently our internet connections are not prepared for the freezing cold – And I am still waiting for my WiFi to work as there was some serious damage done to the green box outside of our flat where the connection comes to?! In any case, I managed to steal someone else’s connection to bring you this: my part two on “Wouldn’t that song just make a great RPG?”. You can find part one here: https://manaburnt.wordpress.com/2017/10/22/wouldnt-that-song-just-make-a-great-rpg-tunes-lyrics-to-get-your-creative-juices-going/
I was trying this time to make it something other than metal. So then I started looking for other things, and even used them on RPGs we have had recently to test the effects of them. However, I am afraid that the metal component will still be strong with this one, but here are some other things 🙂 Continue reading ““Wouldn’t That Song Just Make a Great RPG?” Part 2″