Hoy os traemos la traducción de una de nuestras entradas de blog más populares de 2016 y que trata sobre juegos de rol. Alex comenta su descubrimiento del juego no oficial sobre Elder Scrolls. https://manaburnt.wordpress.com/2016/09/25/the-unofficial-elder-scrolls-rpg/
Por desgracia no existe (por el momento) ningún juego oficial o producido de forma profesional sobre la saga de Bethesda, Elder Scrolls. Sin embargo, los fans se han puesto las pilas, y hay bastante variedad de adaptaciones de las cuales elegir, aunque hay que tener en cuenta que la mayoría de ellas son conversiones directas de lo que es el universo de los Elder Scrolls usando otros sistemas o reglamentos que ya conocemos. Por ejemplo, hay una versión muy popular que está basada D&D – lo cual tiene su lógica, ay que fue el producto de Wizards of the Coast lo que inspiro los primeros juegos de la saga. Otro que viene muy bien recomendado está basado en el sistema d100 de Warhammer Fantasy, que es el que ha servido como plantilla para crear el más completo e interesante de estos juegos, simplemente conocido como ‘The Unofficial Elder Scrolls RPG’ o UESRPG. Digamos que este es la segunda edición del juego basado en el sistema de Warhammer, pero mucho más detallado y pulido.
Continue reading “Elder Scrolls RPG – Juego de Rol No Oficial”
Before reading any further I need to make one thing perfectly clear.
This is not a tabletop RPG where you play as goats. I know, I was disappointed too.
On cracking open the colourful PDF I instead discovered a Dungeons and Dragons 5th Edition adventure module by Fainting Goat Games set in their uniquely crafted Goatlands realm. Given that this is a module I will not be reviewing the entirety of D&D 5e but instead focusing on what this little package of adventure brings to your table
Spiders on the Storm is designed for a single sessions gaming to challenge a group of level 1 players and crank them up to second level- perfect for starting out a new campaign, yes, but also introduces a fresh new setting for long time players. The Goatlands are a piece of a collaborative world of which little is known but the developers express their passion for fleshing it out more and more with every addition. All of the core rules from your typical 5e campaign remain true here but with some flavourful additions; New Gods, locations and powers are just a taste of what the mini-book offers. Continue reading “Goat Lands : Spiders on the Storm | A 5th Ed D&D Adventure Module Review”
Continuing with our RPG run of blog posts here is something based on personal experience from the point of view as a DM and as a player. I guess you can call this the player’s guide to be a good RPG player, According to Lilly, of course. I have been involved in RPGs since I was a kid. I started DMing by the age of 11, so I have already nearly 15 years of different game experiences at several levels and from a unsual point of be: I be them rare species of female gamers. I have noticed with time that usually people fall in certain stereotypes of players and/or characters – which I guess is inevitable, it is just human nature. But I am sure this is not unheard of and you all have come across the destroyer (all he/she does is kill…team-mates included), the tank (he just can’t roleplay or doesn’t want to so he is just there to attack things – not the same than the destroyer, destroyers usually roleplay with the purpose of…well…destroying), the-guy-who-no-one-knows-why-he/she-plays-rpgs-cause-they-never-do/say-anything (a lot of the time a mate or someones gf who has been dragged into this…not really sure how), the smart ass (the guy who thinks that knows best than everyone, including the DM)…This is obviously just a sample, but they are a very common tendency. And, unfortunately, if you fall into any of those categories, you will not do well in my games. That is like noob status in an MMO. If you truly want to enjoy and get RPGs you need to pass that stage and actually engage with what is it that roleplaying is about. And it usually comes down to challenging oneself, experimenting, and pushing the boundaries. (Note: Destroying, as a pathological M.O is NOT any of the above!!)
So, what makes in my opinion a good player for a demanding DM? Continue reading “Lilly’s Player Guide to Being a Good RPG Player”
For our next post in our RPG month I bring you a review of an interesting little Sci-Fi RPG called Skum of the Stars recently published by Owlman Press.
The rulebook starts off with a page of background on the universe you’ll be playing in, and as with most things about this game things are kept quite simple yet effective. A huge and ancient inter-stellar empire, awesomely named The Blood Empire, has gone the way of Rome and collapsed, allowing barbarians and criminals to run rampant across the galaxy. This has led to new opportunities of adventure, not for your usual RPG heroes, but instead for pirates, warlords, thieves and other outlaws. The writing in this section really conjures up images of something like Star Wars, except each space-port is as much of a wretched hive of scum and villainy as Mos Eisley. Other than this there is mention of new kingdoms and empires popping up and vanishing regularly, an increasing scarcity of warp-gate technology causing chaos, and the existence of many different humanoid species. As I said, things are kept quite simple in terms of story here, which can be a nice change for a DM hoping to run a wacky Sci-Fi game without having to read a ton of fluff to just get started coming up with their own campaign. There’s just enough here to kick you off and give you the tone of the game. Continue reading “Skum Of The Stars: an RPG Review”
Hoy os traemos la traducción de una de nuestras entradas más exitosas escritas por Liam, que tratan sobre los juegos de rol desde el punto de vista de uno que acaba de iniciarse. https://manaburnt.wordpress.com/2016/04/03/fortunas-games-picking-your-roleplay-game-part-one-the-apprentice/
Y ya que estamos hablando de los juegos de rol todo este mes, es recomendable que tengamos material accesible tanto para los primerizos como para los veteranos, así que aquí vamos.
Continue reading “El Juego de la Fortuna – Escoger tu Primer Juego de Rol – El Aprendiz”
Following our RPG month theme today I bring you something that has often been source of discussion among the people in my circle with regards to roleplaying, which is how to create ambiance with the use of music. This is something that I guess to a degree depends on taste, but there are also some does and don’ts that I personally stick to simply because I have had too many bad experiences with this subject, sadly. I love incorporating music or anything else that makes RPGs be cool, something to get you in the zone, but some people just destroy games by the misuse of these tools. And here are some examples…
Continue reading “Music as a Roleplaying Tool – Do’s and Do Not’s”
This is Part 2 of the Being a Better DM writeup with Adie Bernhardt! We hope these articles provide you with some new inspirations for your tabletop games and we invite you to stay alongside us for our RPG focus month. Now on to point 6 of improving your DM experience…
#6 Build adventures around the players
Continue reading “Being a Better DM ( Part 2/2 )”
Being a DM is kind of like being God, but with more paperwork.
I’ve been an avid player of tabletop RPG’s for the past eight years or so, and before that I was an addict to the Penny Arcade D&D podcasts that still continue every year at PAX. They were my introduction to the world of pen and paper, but I never got the chance to roll the dice for myself until I visited a little Texas store called ‘The Dragons Den’. Here I enjoyed my first session of Dungeons & Dragons. Living in a distant country, surrounded by unfamiliar people, stepping into a world of strange new possibility… could it have been more fitting?
Since then I’ve explored dozens of systems and played with a great many groups- some long-term, some short. Most of them in person but a couple of online too thanks to the wonders of Roll20 and Fantasy Grounds. The one consistency though is that I am hardly ever the player in the games, but instead I take the seat of the maniacal overlord out to kill the heroes.
At least, that’s how the players always see it.
In truth being a DM is about taking responsibility for the enjoyment of the game. With that comes many challenges, some seemingly high hurdles to meet, but a good DM can turn even the most standard of adventures into a memorable and cherished experience. So today I’d like to share my ten tips towards becoming a better Dungeon/Game Master.
These observations are not limited to any particular game and apply to all tabletop RPGs (and probably some other games besides). They are just the quiet insights I’ve made over my near decade of playing, and while I don’t claim to have the experience of some, I’ve seen many veteran magicians of the table supporting the same points. So without further ado;
Continue reading “Being a Better DM ( Part 1/2 )”