Soulcalibur IV: How to Kick Ass

 

I have recently reunited myself with a long-lost videogame love – Soulcalibur IV. Something not many people know about me is that I actually LOVE fighting videogames. From my Nintendo origins with Super Smash Bros Melee, to Street Fighter, and more recent titles like Injustice, I just love giving someone a good beating – virtually AND metaphorically speaking. It is probably genetic inheritance from the days when my mum and dad used to play DOOM with the cheats to have the immortality bonus and hack people open with a chainsaw – I Promise we are actually very pacifistic people!!! I guess, it is somewhat funny, because in an RPG I’d never play the warrior/tank sort of character. But you know, we all have our quirks.

I first started playing the Soulcalibur series probably much later than most people: Just as I was doing my Masters degree in 2012-2013. Back then I was playing it on the PlayStation, whilst now I am hooked up on the Xbox 360. After 4 years of not having touched the game – or many fighting games for that purpose: I have been very PC based and it’s just not the same… – I found great relieve in knowing I was still sharp with my combos, I just needed some dusting. However, I have noticed a few differences. Some to do with the platform, some just with a chance in preference and style, I suppose?

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The Elite: Dangerous RPG

Earlier this year The Elite: Dangerous RPG was funded on Kickstarter, and recently released its core book. The game is co published by Spidermind Games and Modiphius Entertainment. It is a licensed release under Frontier, the developers of the Elite: Dangerous PC game that this is based on. 

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The setting of the Elite universe seems to be a good fit for an RPG, with plenty of room for GM freedom, and options for players. Just like the original Elite computer game from 1984, the modern Elite: Dangerous is based in our own galaxy, in a future where space flight and ship ownership is very common. Cheap and readily available faster-than-light travel has allowed humanity to explode across the stars, building new colonies, cities, nations and empires. The galaxy is a rich place, filled with a wealth of minerals, water and life bearing planets. The three huge factions of the Federation, Empire and Alliance grow wealthier every day, and such wealth attracts powerful people who scheme daily to increase their power. So essentially you have a new frontier to play in, one where traders, miners, explorers, pirates, and bounty hunters are all flying about at FTL speeds in their personalized spacecraft. Continue reading “The Elite: Dangerous RPG”

Probando Juegos Nuevos: Origin & Blood Bowl Team Manager

 

Este lunes, después de haberme pasado unos cuantos días destrozada por un virus de la muerte, decidí que hacia falta levantar los ánimos, así que nos fuimos a jugar unas partidillas a Board in the City (Southampton). Probamos dos juegos que yo nunca había jugado: Origins – la premisa tenia buena pinta y era un juego visualmente bonito, y el Blood Bowl Team Manager. Este ultimo lo conocía porque mis padres lo tienen en casa pero yo nunca he jugado. Uno de nuestros jugadores del grupo nos comenta que no sabe como saldría el Blood Bowl porque el ha jugado partidas de dos y tres y le habían parecido algo extrañas, pero creía que con cuatro tenia que cuadrar todo bien. Así que después de haberlos probado, aquí os cuento:

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Como venia diciendo este juego es muy bonito. Viene con un mapa del mundo que usas como tu tablero para similar la evolución y migración de los primeros humanos. Para simbolizar tales individuos el juego te proporciona con unas piezas de madera muy chulas que vienen en distintos tamaños de altura anchura y distinto color para ejemplificar las formas en las que uno puede divergir de la especie humana original. El objetivo del juego es ser el jugador con mas punto al final, y al dinámica en ese sentido es muy simple. Cada turno puedes moverte a un área nueva del mapa que tienen todas distinto color. Dependiendo del color coges carta y loseta de avance de tu grupo humano. Además de moverte puedes evolucionar siguiendo unas reglas especificas (o bien cambiar el peón de color de las mismas dimensiones, o alterar las dimensiones existentes a mas alto o mas ancho). Y no tiene mucho mas. Sencillo verdad?

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What We Saw at Terry Pratchett: His World

Entrance to the gallery

So a few weeks back we actually made it to the Terry Pratchett: His World exhibition at the Salisbury Museum (UK). I was a rather nice little exhibit that I think all of us enjoyed with delight – in fact I dare say it was almost a better experience because one of the crew had never read any Pratchett books or knew much on the subject. So in a very bizarre way, and given the context, the objects in the rooms allowed us to revisit some of our very favourite moments and ideas that surround the Discworld and the mind of one of our favourite fantasy authors. Certainly, a lot of the information was not new for us, but I think I was very nice seen it all streamlined in front of our eyes, unveiling a narrative we were familiar way, through a  different lens. I think some of the highlights for me were:

-Seeing Sir Terry’s sword that was made out of the meteor he came across.

Here be the sword – best shot I could take at it.

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Total War: WARHAMMER II – In With The New World

It’s been out for a few weeks now, so It’s finally time to take a look at the second installment in my most played (and written about) game of last year, Total War: Warhammer II! If you want to catch up with how we left off the first game prior to this launch, check out THIS post.

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This second game has come out only about a year and a half after the release of the first, so as expected, you’re mostly getting more of the same thing here. There are however plenty of improvements to be found, and more importantly awesome new factions. There are 4 to start with in this game, and they are two flavours of Elves (High and Dark), the Lizardmen, and the Skaven. Just like the first game, this is a fairly small amount when compared to historical Total War games, but yet again the variation you get with just 4 factions is considerable.  Continue reading “Total War: WARHAMMER II – In With The New World”

My Comics about the Vikings: Getting Obscure

If you are reading this, chances are that you have come seeking further knowledge from my previous post regarding comics about the Vikings and where to begin, plus where to go next. If not, well, you are in for a triple bill and you can find the first part of this here: https://manaburnt.wordpress.com/2017/10/09/my-comics-about-the-vikings-where-to-begin/

And the second one here: https://manaburnt.wordpress.com/2017/10/13/my-comics-about-the-vikings-one-step-further/

Today, however, I will be discussing comics that talk about the Vikings and that perhaps fall under the radar for various issues – mostly the language barrier.

Saxo Grammaticus History of the Danes – Graphic Novel

If you didn’t know that there was a comic book version of the History of the Danes written by Saxo Grammaticus, do not be alarmed – I didn’t either until I stumbled across it at Kronenborg Castle in Denmark! It is two volumes, emulating the original source. The sad news is that it is, indeed, all in Danish. However, for a Danish noob like me, I found that with a little help from a  dictionary, and due to the fact that there is not a ridiculous amount of text, the images really help you understand what is happening so you can follow the narrative fairly well.

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“Wouldn’t That Song Just Make a Great RPG?” Tunes & Lyrics to Get your Creative Juices Going

 

Have you ever been listening to some tunes and thought to yourself, “OME, this would make a great RPG plot/story line/character concept”? If you have then you know what this is going to be about – and if you haven’t, dudes, you need to get your musical mojo on because music is a great source of inspiration for all sorts of things! These are things I have been thinking about for some time, so, forgive me, but some of these ideas are a bit more developed than others. In any case, I hope you can see how they could work.

Oh, and prior warning, this includes, a fair amount of METAL! :8

Rhapsody of Fire – The Emerald Sword & Dawn of Victory

If you are in for some high-fantasy stuff, this is perfect. Both songs are really fast paced and they scream epicness. Starting with Dawn of Victory, I think it is pretty obvious but here is a lot of stuff for a very cool battle/fight.

Continue reading ““Wouldn’t That Song Just Make a Great RPG?” Tunes & Lyrics to Get your Creative Juices Going”