…Well actually the title should have a caveat; I am, technically speaking, not the owner of my copy of Lord of Waterdeep, but it lives with my board games so we will take octopus as a domestic animal and boat as an aquatic one ;p. As far as worker placement games go there are loads to choose from, but these are the ones that have ended in my hands. Champions of Midgard became a Christmas present two years ago because you know Vikings for the Viking obsessed girl. Then Lord of Waterdeep was presented and sold to me as “the good stuff”, particularly with the expansion. And, well, my opinion may be biased but I have sincere problems with one of these two games, and this is what I am going to talk about today, what makes, in my opinion, and engaging worker placement game, and what makes a dyer of an evening.
Lord of Waterdeep does have an advantage over Champions of Midgard that is worth considering, which is the fact that it can cater for more players. The basic Champions game is 2 to 4 players, whilst Lords takes up to 5. Champions of Midgard has 2 expansions that will up your number of players as well as other juicy stuff, and Lords has Scoundrels of Skullport that puts it up to 6 alongside other mechanics. I have never played without the expansion for Lords, and I have never tried the expansion for Champions, and I must say, already without the expansion Champions is a good game, whilst I have been advised by more than one person that playing Lords without Scoundrels is a bit meh. Pricing is a contested issue for sure. On the official Wizards of the Coast website for Lords the price given is $49.99, plus $39.99 if you want to play with the expansion…That is already the better part of 80 quid. Basic set for Champions from Grey Fox Games is $59.99, add more for the expansions if you want, and depending on which one. So, I feel if you’re going to invest decent money on a game, you should keep these things in mind.